My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Three Musketeers Prince P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Goblin Barrel Skeleton Army Prince Inferno Dragon
Giant Snowball
Three Musketeers Goblin Barrel Skeleton Army Inferno Dragon
Zap
Three Musketeers Goblin Barrel Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Valkyrie Three Musketeers Goblin Barrel Skeleton Army
The Log
Mini P.E.K.K.A Three Musketeers Goblin Barrel Skeleton Army Prince
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Mini P.E.K.K.A Valkyrie Three Musketeers Goblin Barrel Skeleton Army Prince P.E.K.K.A Inferno Dragon
Fireball
Three Musketeers Goblin Barrel Skeleton Army Inferno Dragon
Poison
Three Musketeers Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie Three Musketeers Prince Inferno Dragon
Rocket
Valkyrie Three Musketeers Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Prince P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Mini P.E.K.K.A Valkyrie Inferno Dragon Prince P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie
Valkyrie
Goblin Barrel Prince Mini P.E.K.K.A Three Musketeers P.E.K.K.A
Three Musketeers
Valkyrie
Goblin Barrel
Valkyrie Prince Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Prince
Valkyrie Goblin Barrel
P.E.K.K.A
Valkyrie Goblin Barrel
Inferno Dragon

Defense Synergies 0 6

Mini P.E.K.K.A
Valkyrie Skeleton Army
Valkyrie
Mini P.E.K.K.A Prince P.E.K.K.A
Three Musketeers
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Prince Inferno Dragon
Prince
Valkyrie Skeleton Army
P.E.K.K.A
Valkyrie
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Inferno Dragon Valkyrie Three Musketeers Prince
Mini P.E.K.K.A Three Musketeers Skeleton Army Prince P.E.K.K.A Valkyrie Inferno Dragon
Mini P.E.K.K.A Three Musketeers Skeleton Army Prince P.E.K.K.A Inferno Dragon Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Prince P.E.K.K.A
Skeleton Army Valkyrie
Three Musketeers Inferno Dragon
Valkyrie P.E.K.K.A
Mini P.E.K.K.A Three Musketeers P.E.K.K.A Inferno Dragon Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Valkyrie Prince
Valkyrie Skeleton Army
Three Musketeers Inferno Dragon
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Valkyrie Three Musketeers
Valkyrie Three Musketeers Skeleton Army Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Inferno Dragon Three Musketeers Prince
Skeleton Army Mini P.E.K.K.A Three Musketeers Prince P.E.K.K.A Inferno Dragon
Three Musketeers Mini P.E.K.K.A Valkyrie Skeleton Army Prince P.E.K.K.A
Valkyrie Three Musketeers Skeleton Army Prince
Valkyrie Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Three Musketeers Prince Inferno Dragon
Valkyrie Skeleton Army Mini P.E.K.K.A Prince P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Prince P.E.K.K.A
Mini P.E.K.K.A Valkyrie Prince Inferno Dragon
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Prince P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie Three Musketeers Skeleton Army Prince Inferno Dragon
Three Musketeers
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie Skeleton Army Prince Inferno Dragon
P.E.K.K.A Mini P.E.K.K.A Valkyrie Skeleton Army Prince Inferno Dragon
P.E.K.K.A Three Musketeers Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Mini P.E.K.K.A Valkyrie Prince
Skeleton Army P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Valkyrie Three Musketeers
Valkyrie Three Musketeers Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie Three Musketeers Prince P.E.K.K.A Inferno Dragon
Valkyrie Mini P.E.K.K.A P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie Prince
Valkyrie
Mini P.E.K.K.A Three Musketeers Prince
Valkyrie Prince
Three Musketeers
Prince
Three Musketeers
Three Musketeers
Three Musketeers
Mini P.E.K.K.A
Mini P.E.K.K.A Three Musketeers Prince
Valkyrie
Prince
Prince
Valkyrie
Inferno Dragon
Prince
Mini P.E.K.K.A
P.E.K.K.A Prince
Skeleton Army Prince
Three Musketeers
Mini P.E.K.K.A Valkyrie Three Musketeers Prince
Three Musketeers Prince P.E.K.K.A
Prince
Prince P.E.K.K.A Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: