My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Dark Prince Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Elixir Golem Valkyrie Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Elixir Golem Dark Prince Prince Inferno Dragon
Giant Snowball
Minion Horde Inferno Dragon
Zap
Minion Horde Dark Prince Prince Inferno Dragon
Barbarian Barrel
Elite Barbarians Elixir Golem Valkyrie Wizard Dark Prince
The Log
Elite Barbarians Elixir Golem Dark Prince Prince
Earthquake
Elixir Golem
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Elixir Golem Valkyrie Wizard Dark Prince Prince Inferno Dragon
Fireball
Minion Horde Elite Barbarians Elixir Golem Wizard Inferno Dragon
Poison
Minion Horde Elixir Golem Wizard
Lightning
Elite Barbarians Valkyrie Wizard Dark Prince Prince Inferno Dragon
Rocket
Minion Horde Elite Barbarians Valkyrie Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Dark Prince Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Valkyrie Dark Prince Inferno Dragon Minion Horde Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Valkyrie Dark Prince Inferno Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Dark Prince Prince
Elite Barbarians
Valkyrie Wizard
Elixir Golem
Wizard Inferno Dragon
Valkyrie
Elite Barbarians Prince Wizard Dark Prince
Wizard
Elite Barbarians Elixir Golem Valkyrie Dark Prince Prince
Dark Prince
Prince Minion Horde Valkyrie Wizard
Prince
Valkyrie Dark Prince Minion Horde Wizard
Inferno Dragon
Elixir Golem

Defense Synergies 2 6

Minion Horde
Elite Barbarians
Valkyrie Dark Prince Wizard
Elixir Golem
Valkyrie
Elite Barbarians Wizard Prince
Wizard
Elite Barbarians Valkyrie Dark Prince Prince
Dark Prince
Elite Barbarians Wizard Prince
Prince
Valkyrie Wizard Dark Prince
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Elite Barbarians Inferno Dragon Valkyrie Dark Prince Prince
Minion Horde Prince Elite Barbarians Valkyrie Dark Prince Inferno Dragon
Minion Horde Elite Barbarians Prince Inferno Dragon Valkyrie Dark Prince
Elite Barbarians Valkyrie Dark Prince Prince
Valkyrie Dark Prince
Minion Horde Inferno Dragon Wizard
Valkyrie
Minion Horde Inferno Dragon Elite Barbarians Prince
Elite Barbarians Minion Horde Valkyrie Dark Prince Prince
Minion Horde Valkyrie Wizard Dark Prince
Minion Horde Inferno Dragon Wizard
Minion Horde Prince Elite Barbarians Valkyrie Wizard Dark Prince
Valkyrie Wizard Minion Horde Dark Prince Prince
Elite Barbarians Inferno Dragon Minion Horde Prince
Minion Horde Elite Barbarians Prince Inferno Dragon
Minion Horde Wizard Elite Barbarians Valkyrie Dark Prince Prince
Valkyrie Minion Horde Elite Barbarians Wizard Dark Prince Prince
Valkyrie Wizard Dark Prince Inferno Dragon
Elite Barbarians Prince Inferno Dragon
Valkyrie Wizard Dark Prince Minion Horde Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Dark Prince Prince
Elite Barbarians Valkyrie Wizard Prince Inferno Dragon
Minion Horde Elite Barbarians Valkyrie Dark Prince Prince
Valkyrie Dark Prince Prince Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Valkyrie Dark Prince Prince Inferno Dragon
Wizard Minion Horde
Dark Prince Prince Minion Horde Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Valkyrie Dark Prince Prince Inferno Dragon
Minion Horde Elite Barbarians Valkyrie Dark Prince Prince Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Elite Barbarians Valkyrie Dark Prince Prince
Elite Barbarians Valkyrie Dark Prince Prince
Elite Barbarians Dark Prince Prince Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie
Elite Barbarians Minion Horde Valkyrie Dark Prince Prince Inferno Dragon
Valkyrie Minion Horde Elite Barbarians Wizard Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Minion Horde
Valkyrie Dark Prince Prince
Wizard Minion Horde Valkyrie Dark Prince
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Minion Horde Elite Barbarians Prince
Minion Horde Valkyrie Wizard Dark Prince Prince
Wizard
Elite Barbarians
Minion Horde
Elite Barbarians Prince
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Wizard Dark Prince Prince
Valkyrie Wizard
Minion Horde Prince
Wizard
Prince
Minion Horde
Valkyrie Wizard Dark Prince
Minion Horde Inferno Dragon
Wizard
Wizard Prince
Elite Barbarians Minion Horde Wizard
Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard
Minion Horde
Minion Horde Prince
Wizard
Minion Horde Dark Prince Prince
Wizard
Minion Horde Valkyrie Wizard Dark Prince Prince
Wizard
Minion Horde Elite Barbarians Dark Prince Prince
Minion Horde Elite Barbarians
Dark Prince Prince
Prince Inferno Dragon
Wizard

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