My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Ice Golem Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Ice Golem Musketeer Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Giant Inferno Dragon
Giant Snowball
Minions Musketeer Inferno Dragon
Zap
Minions Royal Giant Inferno Dragon
Barbarian Barrel
Tesla Musketeer
The Log
Royal Giant Musketeer
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Minions Musketeer Inferno Dragon
Fireball
Minions Tesla Musketeer Inferno Dragon
Poison
Minions Musketeer
Lightning
Tesla Ice Golem Musketeer Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Minions Tesla Fireball Musketeer Inferno Dragon Giant Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Minions Tesla Fireball

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Giant Ice Golem Inferno Dragon
Tesla
Royal Giant
Minions Fireball Ice Golem Musketeer
Ice Golem
Musketeer Minions Royal Giant
Fireball
Royal Giant Giant
Musketeer
Ice Golem Giant Royal Giant
Giant
Minions Musketeer Fireball
Inferno Dragon
Minions

Defense Synergies 4 7

Minions
Ice Golem Tesla Musketeer
Tesla
Ice Golem Musketeer Minions Fireball Inferno Dragon
Royal Giant
Ice Golem
Minions Tesla Musketeer Fireball Inferno Dragon
Fireball
Tesla Ice Golem Musketeer
Musketeer
Tesla Ice Golem Minions Fireball
Giant
Inferno Dragon
Tesla Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Ice Golem Fireball Musketeer
Inferno Dragon Minions Tesla Musketeer
Tesla Minions Musketeer Inferno Dragon
Tesla Inferno Dragon Minions Musketeer
Fireball
Fireball Minions Tesla Musketeer
Minions Tesla Musketeer Inferno Dragon Fireball
Tesla Ice Golem Fireball Musketeer
Tesla Inferno Dragon Minions Musketeer
Tesla Ice Golem Musketeer
Minions Tesla Ice Golem Fireball Musketeer
Minions Tesla Musketeer Inferno Dragon Fireball
Tesla Minions Fireball Musketeer
Fireball Minions Tesla
Inferno Dragon Tesla
Tesla Fireball Inferno Dragon
Tesla Minions Fireball Musketeer
Tesla Fireball Minions Musketeer
Minions Tesla Ice Golem Fireball Musketeer Inferno Dragon
Tesla Musketeer Inferno Dragon
Minions Tesla Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem Fireball
Fireball Tesla Ice Golem Musketeer Inferno Dragon
Minions Ice Golem Musketeer
Tesla Ice Golem Fireball Musketeer
Tesla Musketeer Inferno Dragon
Fireball Minions Tesla Ice Golem Musketeer
Minions Tesla Ice Golem Fireball Musketeer
Tesla Inferno Dragon
Minions Ice Golem Fireball Inferno Dragon
Tesla Musketeer Inferno Dragon
Inferno Dragon Minions Tesla Musketeer
Fireball
Tesla Ice Golem Fireball
Tesla Fireball Musketeer
Tesla Minions Ice Golem Fireball Musketeer Inferno Dragon
Minions Tesla Ice Golem Fireball Musketeer Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Musketeer
Fireball Musketeer
Fireball
Ice Golem Fireball Musketeer
Fireball
Fireball Minions Ice Golem Musketeer
Musketeer
Fireball Ice Golem
Fireball
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Ice Golem Fireball Musketeer
Minions Fireball Musketeer
Ice Golem Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Minions
Fireball Musketeer
Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Ice Golem Fireball
Inferno Dragon
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Ice Golem Fireball Musketeer
Minions Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball
Minions Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Ice Golem Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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