My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Goblin Curse Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Goblin Demolisher Dark Prince Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Goblin Demolisher Dark Prince Inferno Dragon Sparky
Giant Snowball
Bats Inferno Dragon
Zap
Bats Dark Prince Inferno Dragon Sparky
Barbarian Barrel
Elixir Golem Dark Prince Sparky
The Log
Elixir Golem Goblin Demolisher Dark Prince Sparky
Earthquake
Elixir Golem
Arrows
Bats
Royal Delivery
Bats Elixir Golem Goblin Demolisher Dark Prince Inferno Dragon Sparky
Fireball
Elixir Golem Inferno Dragon Sparky
Poison
Bats Elixir Golem Sparky
Lightning
Dark Prince Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Dark Prince The Log Goblin Machine Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Goblin Demolisher Dark Prince Inferno Dragon Goblin Machine Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Elixir Golem Goblin Demolisher Dark Prince Inferno Dragon Goblin Machine Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Elixir Golem Goblin Demolisher

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elixir Golem Dark Prince Inferno Dragon Sparky
Elixir Golem
Bats The Log Inferno Dragon Sparky
Goblin Demolisher
Dark Prince
Bats Sparky
The Log
Elixir Golem Sparky
Inferno Dragon
Bats Elixir Golem
Goblin Machine
Sparky
Bats Elixir Golem Dark Prince The Log

Defense Synergies 0 7

Bats
Dark Prince The Log Inferno Dragon Sparky
Elixir Golem
Goblin Demolisher
Dark Prince
Bats The Log
The Log
Bats Dark Prince Inferno Dragon Sparky
Inferno Dragon
Bats The Log
Goblin Machine
Sparky
Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Sparky
Inferno Dragon Sparky Bats Dark Prince The Log
Sparky Bats Dark Prince Inferno Dragon
Inferno Dragon Sparky Bats Dark Prince
Dark Prince The Log Sparky
The Log Bats Dark Prince
Bats Inferno Dragon
The Log Sparky
Inferno Dragon Sparky
Dark Prince Sparky
Bats Dark Prince The Log
Inferno Dragon Bats
Sparky Bats Dark Prince The Log
Sparky Bats Dark Prince The Log
Inferno Dragon Sparky
The Log Inferno Dragon Sparky
Sparky Bats Dark Prince
Bats Dark Prince The Log
The Log Bats Dark Prince Inferno Dragon
Sparky Inferno Dragon
Dark Prince Bats The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Sparky
The Log Inferno Dragon
Bats Dark Prince The Log Sparky
Dark Prince Bats The Log Sparky
Dark Prince Inferno Dragon Sparky
Bats
Dark Prince Sparky Bats
Dark Prince Inferno Dragon Sparky
Bats Dark Prince The Log Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Bats Dark Prince Sparky
Dark Prince The Log
Dark Prince Sparky
Sparky
Sparky Bats Dark Prince The Log Inferno Dragon
Bats Dark Prince The Log Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log
The Log Sparky
Dark Prince The Log Sparky
Dark Prince The Log Sparky
Bats
The Log Sparky
The Log
The Log
Bats Sparky
Dark Prince The Log Sparky
The Log Sparky
The Log Sparky
The Log Sparky
The Log Sparky
Sparky
Bats Sparky
Dark Prince The Log Sparky
The Log
The Log Sparky
The Log Sparky
The Log
The Log Dark Prince Sparky
Inferno Dragon
The Log Sparky
The Log Sparky
The Log Sparky
Bats Sparky
Bats
Sparky
The Log Sparky
Sparky
Sparky
The Log Sparky
Bats Dark Prince
The Log
Dark Prince Sparky
The Log
Sparky
Dark Prince Sparky
Bats The Log Sparky
Bats
Dark Prince The Log Sparky

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