My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Balloon Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner Inferno Dragon
Giant Snowball
Balloon Miner Inferno Dragon Lumberjack
Zap
Balloon Inferno Dragon
Barbarian Barrel
Tesla Valkyrie Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
Valkyrie Balloon Miner Electro Wizard Inferno Dragon Lumberjack
Fireball
Tesla Balloon Electro Wizard Inferno Dragon Lumberjack
Poison
Balloon Electro Wizard
Lightning
Tesla Valkyrie Balloon Electro Wizard Inferno Dragon Lumberjack
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Tesla Valkyrie Electro Wizard Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Miner Tesla Valkyrie

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Miner Lumberjack
Tesla
Valkyrie
Balloon Lumberjack Electro Wizard
Balloon
Arrows Valkyrie Miner Lumberjack Electro Wizard
Miner
Balloon Arrows Electro Wizard Inferno Dragon Lumberjack
Electro Wizard
Valkyrie Balloon Miner Lumberjack
Inferno Dragon
Miner
Lumberjack
Valkyrie Balloon Arrows Miner Electro Wizard

Defense Synergies 0 10

Arrows
Tesla Valkyrie Lumberjack
Tesla
Arrows Valkyrie Electro Wizard Inferno Dragon
Valkyrie
Arrows Tesla Electro Wizard Lumberjack
Balloon
Miner
Electro Wizard
Tesla Valkyrie Inferno Dragon Lumberjack
Inferno Dragon
Tesla Electro Wizard
Lumberjack
Arrows Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Electro Wizard
Inferno Dragon Lumberjack Tesla Valkyrie Electro Wizard
Tesla Lumberjack Valkyrie Electro Wizard Inferno Dragon
Tesla Inferno Dragon Lumberjack Valkyrie Electro Wizard
Arrows Valkyrie Lumberjack
Arrows Tesla Valkyrie Electro Wizard Lumberjack
Tesla Electro Wizard Inferno Dragon Arrows
Arrows Tesla Valkyrie Electro Wizard
Tesla Inferno Dragon Lumberjack
Tesla Valkyrie Miner Electro Wizard Lumberjack
Valkyrie Electro Wizard Arrows Tesla Lumberjack
Arrows Tesla Inferno Dragon Electro Wizard
Tesla Lumberjack Valkyrie Electro Wizard
Valkyrie Arrows Tesla Electro Wizard Lumberjack
Inferno Dragon Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Inferno Dragon Lumberjack
Tesla Arrows Valkyrie Electro Wizard Lumberjack
Arrows Tesla Valkyrie Electro Wizard Lumberjack
Arrows Valkyrie Tesla Electro Wizard Inferno Dragon Lumberjack
Tesla Electro Wizard Inferno Dragon Lumberjack
Valkyrie Arrows Tesla Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Tesla Electro Wizard
Electro Wizard Arrows Tesla Valkyrie Miner Inferno Dragon Lumberjack
Lumberjack Valkyrie Electro Wizard
Valkyrie Lumberjack Tesla Electro Wizard
Tesla Valkyrie Inferno Dragon Lumberjack
Arrows Tesla Electro Wizard
Tesla Valkyrie Electro Wizard Lumberjack
Tesla Valkyrie Inferno Dragon Lumberjack
Electro Wizard Valkyrie Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Tesla Valkyrie Lumberjack
Arrows Valkyrie Electro Wizard
Tesla Valkyrie Lumberjack
Tesla Valkyrie
Tesla Electro Wizard Valkyrie Inferno Dragon Lumberjack
Arrows Valkyrie Tesla Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Miner Electro Wizard
Arrows Miner
Arrows Valkyrie
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows Miner
Electro Wizard Lumberjack
Miner Arrows Valkyrie Electro Wizard
Arrows
Miner
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Electro Wizard
Arrows Valkyrie Miner
Arrows
Arrows
Arrows Valkyrie
Inferno Dragon
Arrows Miner Electro Wizard
Arrows Miner
Miner Arrows
Arrows Electro Wizard
Electro Wizard
Arrows Miner
Arrows Electro Wizard
Arrows
Electro Wizard
Arrows Electro Wizard
Arrows
Miner Valkyrie Electro Wizard Lumberjack
Arrows
Arrows
Electro Wizard
Electro Wizard
Miner Electro Wizard
Inferno Dragon

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