My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Three Musketeers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Three Musketeers Giant Skeleton Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Giant Skeleton Bandit Inferno Dragon
Giant Snowball
Musketeer Three Musketeers Inferno Dragon
Zap
Three Musketeers Bandit Inferno Dragon
Barbarian Barrel
Knight Musketeer Three Musketeers Giant Skeleton Bandit
The Log
Musketeer Three Musketeers Giant Skeleton Bandit
Earthquake
Arrows
Royal Delivery
Knight Musketeer Three Musketeers Giant Skeleton Bandit Inferno Dragon
Fireball
Musketeer Three Musketeers Bandit Inferno Dragon
Poison
Musketeer Three Musketeers
Lightning
Knight Musketeer Three Musketeers Bandit Inferno Dragon
Rocket
Musketeer Three Musketeers Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Bandit Musketeer Inferno Dragon Rocket Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Bandit Musketeer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Musketeer Three Musketeers Giant Skeleton Bandit
Knight
Musketeer Three Musketeers Zap
Musketeer
Knight Zap Giant Skeleton Bandit
Rocket
Three Musketeers
Knight Zap Bandit
Giant Skeleton
Zap Musketeer Bandit
Bandit
Zap Musketeer Three Musketeers Giant Skeleton
Inferno Dragon

Defense Synergies 1 10

Zap
Knight Musketeer Three Musketeers Giant Skeleton Bandit Inferno Dragon
Knight
Musketeer Zap Three Musketeers
Musketeer
Knight Zap Giant Skeleton Bandit
Rocket
Three Musketeers
Zap Knight Bandit
Giant Skeleton
Zap Musketeer
Bandit
Zap Musketeer Three Musketeers
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Musketeer
Inferno Dragon Zap Knight Musketeer Three Musketeers Bandit
Rocket Three Musketeers Knight Musketeer Giant Skeleton Bandit Inferno Dragon
Three Musketeers Inferno Dragon Knight Musketeer Bandit
Rocket Giant Skeleton
Zap Musketeer Bandit
Musketeer Rocket Three Musketeers Inferno Dragon Zap
Rocket Zap Musketeer Giant Skeleton Bandit
Three Musketeers Inferno Dragon Musketeer
Knight Musketeer Giant Skeleton Bandit
Zap Knight Musketeer Giant Skeleton Bandit
Musketeer Three Musketeers Inferno Dragon Zap
Zap Knight Musketeer Rocket Three Musketeers Giant Skeleton Bandit
Rocket Three Musketeers Zap
Inferno Dragon Knight Three Musketeers Bandit
Rocket Zap Three Musketeers Bandit Inferno Dragon
Three Musketeers Knight Musketeer
Zap Knight Musketeer Three Musketeers Bandit
Zap Knight Musketeer Giant Skeleton Bandit Inferno Dragon
Musketeer Three Musketeers Inferno Dragon
Knight Musketeer Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Giant Skeleton Bandit
Bandit Zap Knight Musketeer Rocket Inferno Dragon
Giant Skeleton Bandit Zap Knight Musketeer Rocket
Rocket Giant Skeleton Zap Knight Musketeer Bandit
Giant Skeleton Knight Musketeer Three Musketeers Bandit Inferno Dragon
Rocket Zap Musketeer Three Musketeers
Rocket Knight Musketeer Giant Skeleton Bandit
Giant Skeleton Knight Inferno Dragon
Zap Rocket Giant Skeleton Knight Bandit Inferno Dragon
Musketeer Three Musketeers Inferno Dragon
Inferno Dragon Knight Musketeer Giant Skeleton
Rocket Zap Giant Skeleton
Rocket Giant Skeleton Knight Three Musketeers Bandit
Musketeer Three Musketeers
Zap Knight Musketeer Rocket Three Musketeers Giant Skeleton Inferno Dragon
Zap Musketeer Giant Skeleton Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Rocket Giant Skeleton Bandit
Zap Musketeer Bandit
Rocket Giant Skeleton Bandit
Knight Musketeer Rocket Giant Skeleton
Rocket Zap
Zap Musketeer Rocket
Musketeer
Zap
Zap Bandit
Rocket Musketeer Three Musketeers
Rocket Zap Knight Musketeer Bandit
Zap Musketeer Rocket
Rocket Knight Musketeer Three Musketeers Bandit
Musketeer Rocket Bandit
Zap Musketeer
Rocket Zap Musketeer Three Musketeers Bandit
Musketeer Rocket Three Musketeers Bandit
Rocket Three Musketeers
Rocket
Rocket Zap Musketeer Three Musketeers Bandit
Rocket Zap
Rocket Musketeer Giant Skeleton
Rocket
Rocket Musketeer
Rocket Zap Musketeer
Zap
Inferno Dragon
Zap Musketeer Bandit
Zap Musketeer Bandit
Rocket Zap Musketeer Bandit
Zap Musketeer
Zap Rocket Musketeer
Zap Musketeer Rocket Bandit
Zap Rocket
Giant Skeleton
Rocket
Zap Musketeer Rocket Bandit
Rocket Zap Musketeer Three Musketeers
Knight Musketeer Rocket Three Musketeers
Zap Musketeer
Rocket Zap Giant Skeleton
Musketeer Three Musketeers
Zap Musketeer Rocket Giant Skeleton
Zap Musketeer Rocket
Zap Musketeer Rocket Giant Skeleton Bandit
Inferno Dragon
Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: