My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Ice Golem Zappies Giant Skeleton Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Ice Golem Giant Skeleton Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton
Giant Snowball
Goblins Bomber Zappies
Zap
Goblins Bomber Zappies
Barbarian Barrel
Goblins Bomber Knight Zappies Giant Skeleton
The Log
Goblins Bomber Zappies Giant Skeleton
Earthquake
Bomber Zappies
Arrows
Goblins Bomber Zappies
Royal Delivery
Goblins Bomber Knight Zappies Giant Skeleton
Fireball
Bomber Zappies
Poison
Bomber Zappies
Lightning
Knight Ice Golem Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Ice Golem Rage Knight Zappies Archer Queen Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bomber Ice Golem Rage

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem
Bomber
Knight Ice Golem Giant Skeleton
Knight
Bomber Zappies Archer Queen
Ice Golem
Goblins Bomber Zappies Archer Queen
Zappies
Knight Ice Golem Rage Giant Skeleton
Rage
Zappies Giant Skeleton
Giant Skeleton
Bomber Zappies Rage Archer Queen
Archer Queen
Knight Ice Golem Giant Skeleton

Defense Synergies 4 10

Goblins
Bomber Knight Ice Golem Zappies Giant Skeleton Archer Queen
Bomber
Knight Ice Golem Goblins
Knight
Bomber Archer Queen Goblins Zappies
Ice Golem
Bomber Archer Queen Goblins Zappies Giant Skeleton
Zappies
Goblins Knight Ice Golem Giant Skeleton
Rage
Giant Skeleton
Goblins Ice Golem Zappies
Archer Queen
Knight Ice Golem Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Ice Golem Zappies
Goblins Bomber Knight Zappies
Goblins Bomber Knight Zappies Giant Skeleton
Goblins Bomber Knight Zappies
Bomber Giant Skeleton
Goblins Bomber Zappies
Zappies
Ice Golem Giant Skeleton
Zappies Goblins Archer Queen
Knight Goblins Bomber Ice Golem Zappies Giant Skeleton
Goblins Bomber Knight Ice Golem Zappies Giant Skeleton
Zappies
Bomber Knight Zappies Giant Skeleton
Bomber Goblins Zappies
Knight Zappies
Zappies
Goblins Bomber Knight Zappies
Goblins Bomber Knight Zappies
Bomber Knight Ice Golem Zappies Giant Skeleton
Zappies
Bomber Goblins Knight Zappies Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Ice Golem Zappies Giant Skeleton
Bomber Knight Ice Golem
Zappies Giant Skeleton Goblins Knight Ice Golem
Giant Skeleton Knight Ice Golem Zappies
Giant Skeleton Knight Zappies
Ice Golem Zappies
Goblins Knight Ice Golem Zappies Giant Skeleton
Giant Skeleton Knight Zappies
Giant Skeleton Goblins Knight Ice Golem Zappies
Zappies
Knight Zappies Giant Skeleton
Giant Skeleton Archer Queen
Giant Skeleton Knight Ice Golem Zappies
Bomber Zappies
Zappies Goblins Bomber Knight Ice Golem Giant Skeleton Archer Queen
Bomber Ice Golem Zappies Giant Skeleton Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Giant Skeleton
Giant Skeleton
Knight Ice Golem Giant Skeleton
Bomber
Ice Golem
Bomber
Ice Golem
Goblins
Knight
Archer Queen
Knight Ice Golem
Ice Golem
Bomber
Bomber
Bomber
Bomber
Giant Skeleton
Ice Golem Bomber
Ice Golem
Zappies
Bomber
Zappies
Giant Skeleton
Zappies
Zappies Archer Queen
Knight
Bomber Ice Golem
Giant Skeleton Archer Queen
Archer Queen
Zappies Giant Skeleton Archer Queen
Zappies Archer Queen
Giant Skeleton Archer Queen

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