My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Tesla Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider
Giant Snowball
Skeletons Archers Hog Rider
Zap
Skeletons Archers
Barbarian Barrel
Skeletons Archers Knight Tesla
The Log
Skeletons Archers Hog Rider
Earthquake
Skeletons Archers Tesla Hog Rider
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Knight Hog Rider
Fireball
Archers Tesla Hog Rider
Poison
Archers
Lightning
Knight Tesla Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Knight Void Tesla Hog Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Knight

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Hog Rider
Knight
Archers Hog Rider The Log
Tesla
Hog Rider
Knight The Log Archers Void
Void
Hog Rider
The Log
Hog Rider Knight
Goblinstein

Defense Synergies 4 6

Skeletons
Tesla Archers Knight The Log
Archers
Knight Skeletons Tesla The Log
Knight
Archers Tesla Skeletons The Log
Tesla
Skeletons Knight The Log Archers
Hog Rider
Void
The Log
Tesla Skeletons Archers Knight
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Void The Log
Skeletons Knight Tesla The Log
Tesla Skeletons Archers Knight Void
Tesla Skeletons Knight
The Log
The Log Skeletons Archers Tesla
Tesla Archers Void
Tesla Void The Log
Tesla Skeletons
Knight Skeletons Archers Tesla
Archers Skeletons Knight Tesla The Log
Tesla Archers
Tesla Skeletons Knight The Log
Tesla The Log
Knight Tesla
Tesla The Log
Tesla Skeletons Knight
Tesla Archers Knight The Log
The Log Archers Knight Tesla
Tesla
Archers Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Tesla Void
Void Archers Knight Tesla The Log
Skeletons Knight The Log
Knight Tesla The Log
Skeletons Knight Tesla
Skeletons Archers Tesla
Skeletons Archers Knight Tesla Void
Knight Tesla
Void Skeletons Knight The Log
Skeletons Tesla
Knight Tesla
Void The Log
Skeletons Knight Tesla
Archers Tesla
Tesla Skeletons Archers Knight The Log
Archers Tesla The Log
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight The Log
Void The Log
Void The Log
Knight Void The Log
The Log
Archers The Log
The Log
Void The Log
Void
Void Knight The Log
Void Archers
Knight Void The Log
Void
The Log
The Log
The Log
Void Archers The Log
Void The Log
Void The Log
Void
Void The Log
Void The Log
The Log
Void The Log
Void The Log
Void The Log
Archers Void
Void
Void
Void The Log
Void
The Log
Archers Void
Archers
The Log
Void Knight
The Log
Void
The Log
Void
Void The Log
Void
Void

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