My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Goblin Cage Prince Magic Archer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Prince Magic Archer Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince Mighty Miner
Giant Snowball
Archers Barbarians Mighty Miner
Zap
Archers Prince Mighty Miner
Barbarian Barrel
Archers Knight Barbarians Goblin Cage Magic Archer
The Log
Archers Barbarians Mini P.E.K.K.A Goblin Cage Prince
Earthquake
Archers Barbarians Goblin Cage
Arrows
Archers
Royal Delivery
Archers Knight Barbarians Mini P.E.K.K.A Goblin Cage Prince Magic Archer
Fireball
Archers Barbarians Goblin Cage Magic Archer Mighty Miner
Poison
Archers Barbarians Goblin Cage Magic Archer
Lightning
Knight Mini P.E.K.K.A Goblin Cage Prince Magic Archer Mighty Miner
Rocket
Barbarians Prince Magic Archer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Prince Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Mini P.E.K.K.A Goblin Cage Magic Archer Mighty Miner Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Knight Mini P.E.K.K.A Goblin Cage

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A Goblin Cage Prince
Knight
Archers Prince Magic Archer
Barbarians
Mini P.E.K.K.A
Archers Magic Archer
Goblin Cage
Archers Magic Archer
Prince
Archers Knight Magic Archer
Magic Archer
Knight Mini P.E.K.K.A Goblin Cage Prince
Mighty Miner

Defense Synergies 2 8

Archers
Knight Mini P.E.K.K.A Goblin Cage
Knight
Archers Magic Archer Mini P.E.K.K.A Goblin Cage
Barbarians
Mini P.E.K.K.A
Archers Knight Magic Archer
Goblin Cage
Archers Knight Prince Magic Archer
Prince
Goblin Cage Magic Archer
Magic Archer
Knight Mini P.E.K.K.A Goblin Cage Prince
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Cage Magic Archer
Barbarians Mini P.E.K.K.A Knight Goblin Cage Prince
Barbarians Mini P.E.K.K.A Goblin Cage Prince Archers Knight
Barbarians Mini P.E.K.K.A Goblin Cage Prince Knight
Barbarians Mini P.E.K.K.A Goblin Cage Prince
Archers Magic Archer
Archers Goblin Cage Magic Archer
Barbarians Goblin Cage Magic Archer
Barbarians Mini P.E.K.K.A Mighty Miner Goblin Cage Prince
Knight Archers Barbarians Mini P.E.K.K.A Prince
Archers Barbarians Knight Magic Archer
Archers Magic Archer
Barbarians Mini P.E.K.K.A Goblin Cage Prince Knight
Barbarians Mini P.E.K.K.A Goblin Cage Prince Magic Archer
Barbarians Mini P.E.K.K.A Knight Goblin Cage Prince
Barbarians Mini P.E.K.K.A Goblin Cage Prince
Barbarians Knight Mini P.E.K.K.A Goblin Cage Prince
Goblin Cage Archers Knight Barbarians Prince Magic Archer
Goblin Cage Archers Knight Barbarians Magic Archer
Barbarians Mini P.E.K.K.A Goblin Cage Prince
Archers Knight Barbarians Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Archers Goblin Cage Prince
Archers Knight Mini P.E.K.K.A Prince Magic Archer
Barbarians Knight Mini P.E.K.K.A Goblin Cage Prince
Mini P.E.K.K.A Prince Knight Barbarians Goblin Cage
Barbarians Knight Mini P.E.K.K.A Goblin Cage Prince Mighty Miner
Archers Magic Archer
Mini P.E.K.K.A Prince Archers Knight Barbarians Goblin Cage
Mini P.E.K.K.A Mighty Miner Knight Barbarians Goblin Cage Prince
Goblin Cage Knight Barbarians Mini P.E.K.K.A Prince Magic Archer
Barbarians Goblin Cage
Knight Barbarians Mini P.E.K.K.A Goblin Cage Prince
Barbarians Goblin Cage Prince
Barbarians Mini P.E.K.K.A Prince Knight Goblin Cage
Archers Barbarians Goblin Cage Magic Archer
Barbarians Archers Knight Mini P.E.K.K.A Goblin Cage Prince Magic Archer Mighty Miner
Archers Barbarians Mini P.E.K.K.A Goblin Cage Magic Archer Mighty Miner
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Magic Archer
Magic Archer
Knight Barbarians Prince
Magic Archer
Magic Archer
Archers Magic Archer
Magic Archer
Mini P.E.K.K.A Prince
Knight Prince Magic Archer
Archers Magic Archer
Knight Magic Archer
Magic Archer
Prince Magic Archer
Magic Archer
Magic Archer
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Prince Magic Archer
Magic Archer
Prince Magic Archer
Prince
Barbarians
Magic Archer
Magic Archer
Prince Magic Archer
Magic Archer
Archers Magic Archer
Mini P.E.K.K.A
Magic Archer
Magic Archer
Mighty Miner Prince
Magic Archer
Archers Barbarians Prince Magic Archer
Archers Magic Archer
Knight Mini P.E.K.K.A Prince Magic Archer
Magic Archer
Prince
Magic Archer
Magic Archer
Prince Magic Archer
Prince

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