My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Wizard P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel
Giant Snowball
Skeleton Barrel Goblin Barrel
Zap
Skeleton Barrel Goblin Barrel
Barbarian Barrel
Knight Skeleton Barrel Wizard Goblin Barrel Electro Wizard
The Log
Skeleton Barrel Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Skeleton Barrel Goblin Barrel
Royal Delivery
Knight Skeleton Barrel Wizard Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Skeleton Barrel Wizard Goblin Barrel Electro Wizard
Poison
Skeleton Barrel Wizard Electro Wizard
Lightning
Knight Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Barrel Goblin Barrel Electro Wizard Golden Knight Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Skeleton Barrel Goblin Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Goblin Barrel Wizard The Log Electro Wizard
Skeleton Barrel
Knight Goblin Barrel Golden Knight
Wizard
Knight P.E.K.K.A
Goblin Barrel
Knight Skeleton Barrel P.E.K.K.A Golden Knight
P.E.K.K.A
Electro Wizard Wizard Goblin Barrel The Log
The Log
Knight P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight
Golden Knight
Skeleton Barrel Goblin Barrel

Defense Synergies 2 9

Knight
Electro Wizard Wizard The Log
Skeleton Barrel
Wizard
Knight P.E.K.K.A The Log Electro Wizard Golden Knight
Goblin Barrel
P.E.K.K.A
The Log Wizard Electro Wizard
The Log
P.E.K.K.A Knight Wizard Electro Wizard Golden Knight
Electro Wizard
Knight Wizard P.E.K.K.A The Log
Golden Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Wizard The Log Electro Wizard Golden Knight
P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A The Log
The Log Electro Wizard
Electro Wizard Wizard
Skeleton Barrel P.E.K.K.A The Log Electro Wizard Golden Knight
P.E.K.K.A
Knight Electro Wizard
Electro Wizard Knight Wizard The Log
Wizard Electro Wizard
P.E.K.K.A Knight Wizard The Log Electro Wizard
Wizard P.E.K.K.A The Log Electro Wizard Golden Knight
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A The Log Electro Wizard
Wizard Knight P.E.K.K.A Electro Wizard
Knight Wizard The Log Electro Wizard Golden Knight
Wizard The Log Knight Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Knight P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Electro Wizard
Electro Wizard Knight Skeleton Barrel Wizard The Log
P.E.K.K.A Knight The Log Electro Wizard Golden Knight
P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight
Wizard Skeleton Barrel Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight The Log
P.E.K.K.A
P.E.K.K.A Knight Golden Knight
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Wizard Golden Knight
Wizard
Electro Wizard Knight P.E.K.K.A The Log Golden Knight
Wizard P.E.K.K.A The Log Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight The Log Golden Knight
Skeleton Barrel The Log Electro Wizard Golden Knight
Skeleton Barrel The Log
Knight Skeleton Barrel The Log
Wizard The Log
Wizard Skeleton Barrel
Wizard The Log
The Log Skeleton Barrel Wizard
The Log Skeleton Barrel Wizard Golden Knight
Electro Wizard
Knight Skeleton Barrel Wizard The Log Electro Wizard Golden Knight
Wizard
Knight Skeleton Barrel The Log Golden Knight
Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel Wizard The Log Golden Knight
Skeleton Barrel Wizard The Log
Skeleton Barrel Wizard The Log Electro Wizard
Skeleton Barrel Wizard The Log Golden Knight
The Log
Wizard
The Log
Skeleton Barrel The Log
The Log Wizard
The Log Skeleton Barrel Wizard Electro Wizard Golden Knight
Skeleton Barrel Wizard The Log Golden Knight
Skeleton Barrel The Log Golden Knight
Wizard Electro Wizard
Electro Wizard Skeleton Barrel Wizard
Wizard The Log
Electro Wizard
P.E.K.K.A
Wizard The Log
Skeleton Barrel Electro Wizard
Wizard Electro Wizard
The Log
Knight Wizard Electro Wizard
The Log Skeleton Barrel Wizard
P.E.K.K.A
The Log Electro Wizard Golden Knight
Electro Wizard
Skeleton Barrel The Log Electro Wizard Golden Knight
P.E.K.K.A
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: