My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Tesla Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Bomber
Zap
Bomber Firecracker
Barbarian Barrel
Bomber Knight Firecracker Tesla Elite Barbarians Electro Wizard
The Log
Bomber Firecracker Elite Barbarians
Earthquake
Bomber Firecracker Tesla
Arrows
Bomber Firecracker
Royal Delivery
Bomber Knight Firecracker Elite Barbarians Electro Wizard
Fireball
Bomber Firecracker Tesla Elite Barbarians Electro Wizard
Poison
Bomber Firecracker Electro Wizard
Lightning
Knight Tesla Elite Barbarians Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Knight Firecracker Tesla Freeze Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Knight Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Elite Barbarians
Knight
Firecracker Bomber Elite Barbarians Electro Wizard
Firecracker
Knight Elite Barbarians
Tesla
Elite Barbarians
Rage Bomber Knight Firecracker
Rage
Elite Barbarians Electro Wizard
Freeze
Electro Wizard
Knight Rage

Defense Synergies 4 6

Bomber
Knight Tesla Electro Wizard
Knight
Bomber Firecracker Tesla Electro Wizard
Firecracker
Knight Tesla Electro Wizard
Tesla
Knight Bomber Firecracker Electro Wizard
Elite Barbarians
Rage
Freeze
Electro Wizard
Electro Wizard
Knight Bomber Firecracker Tesla Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Tesla Electro Wizard
Elite Barbarians Bomber Knight Firecracker Tesla Electro Wizard
Tesla Bomber Knight Elite Barbarians Freeze Electro Wizard
Tesla Elite Barbarians Bomber Knight Firecracker Electro Wizard
Bomber Firecracker Elite Barbarians
Freeze Bomber Firecracker Tesla Electro Wizard
Tesla Electro Wizard Firecracker Freeze
Tesla Electro Wizard
Tesla Elite Barbarians
Knight Elite Barbarians Bomber Firecracker Tesla Electro Wizard
Electro Wizard Bomber Knight Firecracker Tesla Freeze
Tesla Firecracker Electro Wizard
Tesla Bomber Knight Elite Barbarians Freeze Electro Wizard
Bomber Firecracker Tesla Freeze Electro Wizard
Elite Barbarians Knight Tesla Electro Wizard
Tesla Elite Barbarians Freeze Electro Wizard
Tesla Bomber Knight Firecracker Elite Barbarians Electro Wizard
Tesla Bomber Knight Firecracker Elite Barbarians Electro Wizard
Freeze Bomber Knight Firecracker Tesla Electro Wizard
Tesla Elite Barbarians Electro Wizard
Bomber Knight Firecracker Tesla Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Elite Barbarians Electro Wizard
Electro Wizard Bomber Knight Firecracker Tesla Elite Barbarians
Knight Elite Barbarians Electro Wizard
Knight Tesla Elite Barbarians Electro Wizard
Knight Tesla Elite Barbarians
Firecracker Tesla Freeze Electro Wizard
Knight Tesla Elite Barbarians Electro Wizard
Knight Tesla Elite Barbarians
Freeze Electro Wizard Knight Firecracker Elite Barbarians
Tesla
Knight Tesla Elite Barbarians
Elite Barbarians Electro Wizard
Elite Barbarians Knight Tesla
Bomber Firecracker Tesla
Tesla Elite Barbarians Electro Wizard Bomber Knight Firecracker Freeze
Bomber Firecracker Tesla Elite Barbarians Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze
Firecracker Electro Wizard
Knight Firecracker Freeze
Bomber Firecracker
Firecracker Freeze
Bomber Firecracker
Firecracker Freeze
Firecracker
Elite Barbarians Electro Wizard
Firecracker Knight Electro Wizard
Firecracker
Knight Firecracker Elite Barbarians
Firecracker Freeze
Firecracker Elite Barbarians
Bomber Firecracker
Firecracker
Freeze
Bomber
Bomber Firecracker Electro Wizard
Bomber Firecracker
Firecracker Freeze Bomber
Firecracker Electro Wizard
Firecracker
Elite Barbarians Firecracker Electro Wizard
Electro Wizard Firecracker Freeze
Elite Barbarians
Bomber
Firecracker Freeze Electro Wizard
Firecracker
Electro Wizard Freeze
Firecracker Electro Wizard
Freeze
Knight Firecracker Electro Wizard
Bomber Firecracker
Firecracker Elite Barbarians
Firecracker Elite Barbarians Freeze Electro Wizard
Firecracker Electro Wizard
Firecracker Freeze Electro Wizard

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