My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Witch Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Battle Healer Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Knight Witch Magic Archer
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Battle Healer Witch Bowler Magic Archer
Fireball
Battle Healer Witch Bowler Magic Archer
Poison
Battle Healer Witch Magic Archer
Lightning
Knight Ice Golem Battle Healer Witch Bowler Magic Archer
Rocket
Battle Healer Witch Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Fireball Bowler Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Battle Healer Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Knight Earthquake Fireball Battle Healer Magic Archer Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Knight Earthquake Fireball

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Earthquake Fireball Witch Magic Archer
Ice Golem
Witch Magic Archer
Earthquake
Knight Fireball
Fireball
Knight Earthquake Magic Archer
Battle Healer
Witch Bowler Magic Archer
Witch
Knight Ice Golem Battle Healer Bowler
Bowler
Battle Healer Witch Magic Archer
Magic Archer
Knight Ice Golem Fireball Battle Healer Bowler

Defense Synergies 1 16

Knight
Magic Archer Earthquake Fireball Witch Bowler
Ice Golem
Earthquake Fireball Battle Healer Witch Bowler Magic Archer
Earthquake
Knight Ice Golem Fireball
Fireball
Knight Ice Golem Earthquake Battle Healer
Battle Healer
Ice Golem Fireball Witch Bowler Magic Archer
Witch
Knight Ice Golem Battle Healer Bowler
Bowler
Knight Ice Golem Battle Healer Witch
Magic Archer
Knight Ice Golem Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Knight Ice Golem Fireball Magic Archer
Knight Battle Healer Witch
Witch Bowler Knight
Witch Knight Bowler
Earthquake Fireball Battle Healer Bowler
Fireball Bowler Earthquake Magic Archer
Fireball Witch Magic Archer
Earthquake Bowler Ice Golem Fireball Battle Healer Magic Archer
Witch
Knight Ice Golem Battle Healer Bowler
Witch Knight Ice Golem Earthquake Fireball Bowler Magic Archer
Fireball Witch Magic Archer
Bowler Knight Earthquake Fireball Battle Healer Witch
Fireball Bowler Earthquake Witch Magic Archer
Knight
Fireball Bowler
Knight Fireball Witch Bowler
Fireball Knight Battle Healer Witch Bowler Magic Archer
Earthquake Witch Knight Ice Golem Fireball Battle Healer Bowler Magic Archer
Bowler Knight Earthquake Fireball Battle Healer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Fireball Battle Healer Witch Bowler
Fireball Knight Ice Golem Battle Healer Bowler Magic Archer
Knight Ice Golem Battle Healer Witch Bowler
Bowler Knight Ice Golem Fireball Battle Healer
Knight Battle Healer Witch Bowler
Fireball Ice Golem Witch Magic Archer
Knight Ice Golem Fireball Battle Healer Witch Bowler
Knight Battle Healer
Knight Ice Golem Fireball Witch Magic Archer
Witch
Knight Witch Bowler
Fireball Bowler
Bowler Knight Ice Golem Fireball Witch
Fireball Witch Bowler Magic Archer
Witch Knight Ice Golem Fireball Battle Healer Bowler Magic Archer
Bowler Ice Golem Earthquake Fireball Battle Healer Witch Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Magic Archer Knight Ice Golem
Fireball Bowler Magic Archer
Earthquake Fireball Magic Archer
Earthquake Knight Ice Golem Fireball
Fireball Earthquake Bowler Magic Archer
Fireball Ice Golem Witch Magic Archer
Earthquake Witch Bowler Magic Archer
Earthquake Fireball Ice Golem Bowler Magic Archer
Fireball
Fireball Bowler
Knight Earthquake Fireball Bowler Magic Archer
Fireball Magic Archer
Earthquake Knight Ice Golem Fireball Bowler Magic Archer
Earthquake Fireball Magic Archer
Earthquake Ice Golem Fireball Magic Archer
Earthquake Fireball Witch Bowler Magic Archer
Earthquake Magic Archer Fireball Bowler
Earthquake Fireball
Earthquake Fireball Bowler Magic Archer
Earthquake Fireball Witch Bowler Magic Archer
Earthquake Fireball Bowler Magic Archer
Fireball
Bowler
Earthquake Fireball
Ice Golem Earthquake Fireball Witch Bowler Magic Archer
Witch
Fireball Earthquake Witch Bowler Magic Archer
Fireball Witch Bowler Magic Archer
Fireball Magic Archer
Ice Golem Fireball Witch Magic Archer
Fireball Witch
Fireball Bowler
Earthquake Fireball Magic Archer
Fireball Magic Archer
Earthquake Fireball Bowler Magic Archer
Earthquake Fireball Witch Magic Archer
Fireball Witch Magic Archer
Fireball
Fireball Knight Bowler Magic Archer
Ice Golem Earthquake Fireball Bowler Magic Archer
Fireball
Fireball Witch Bowler Magic Archer
Fireball Witch Magic Archer
Fireball Witch Bowler Magic Archer
Fireball Bowler

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