My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel Little Prince
Zap
Bats Goblin Barrel Little Prince
Barbarian Barrel
Knight Goblin Barrel Little Prince
The Log
Mini P.E.K.K.A Goblin Barrel Little Prince
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel Little Prince
Royal Delivery
Bats Knight Mini P.E.K.K.A Goblin Barrel Little Prince
Fireball
Goblin Barrel Little Prince
Poison
Bats Little Prince
Lightning
Knight Mini P.E.K.K.A Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Goblin Barrel Little Prince Fireball Mini P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Goblin Barrel

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Mini P.E.K.K.A Goblin Barrel
Knight
Bats Goblin Barrel Fireball The Log Little Prince
Fireball
Knight The Log Mega Knight Little Prince
Mini P.E.K.K.A
Bats The Log Mega Knight Little Prince
Goblin Barrel
Knight Bats Mega Knight
The Log
Knight Fireball Mini P.E.K.K.A Mega Knight Little Prince
Mega Knight
Bats Fireball Mini P.E.K.K.A Goblin Barrel The Log
Little Prince
Knight Fireball Mini P.E.K.K.A The Log

Defense Synergies 4 11

Bats
Knight Mini P.E.K.K.A The Log Mega Knight
Knight
Bats Little Prince Fireball Mini P.E.K.K.A The Log
Fireball
The Log Knight Mini P.E.K.K.A Mega Knight Little Prince
Mini P.E.K.K.A
The Log Bats Knight Fireball
Goblin Barrel
The Log
Fireball Mini P.E.K.K.A Bats Knight Mega Knight Little Prince
Mega Knight
Bats Fireball The Log
Little Prince
Knight Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Mini P.E.K.K.A Bats Knight The Log Mega Knight
Mini P.E.K.K.A Mega Knight Bats Knight
Mini P.E.K.K.A Bats Knight Mega Knight
Fireball Mini P.E.K.K.A The Log Mega Knight
Fireball The Log Bats Mega Knight
Bats Fireball Little Prince
Fireball The Log Mega Knight
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Mega Knight Little Prince
Bats Knight Fireball The Log Mega Knight
Bats Fireball
Mini P.E.K.K.A Mega Knight Bats Knight Fireball The Log
Fireball Mega Knight Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Mega Knight
Fireball Mini P.E.K.K.A The Log Mega Knight
Mega Knight Bats Knight Fireball Mini P.E.K.K.A
Fireball Mega Knight Bats Knight The Log Little Prince
The Log Bats Knight Fireball Mega Knight Little Prince
Mini P.E.K.K.A
Mega Knight Bats Knight Fireball Mini P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Fireball
Fireball Knight Mini P.E.K.K.A The Log Mega Knight
Mega Knight Bats Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Bats Knight Fireball The Log
Knight Mini P.E.K.K.A Mega Knight
Fireball Bats
Mini P.E.K.K.A Bats Knight Fireball
Mini P.E.K.K.A Mega Knight Knight
Mega Knight Bats Knight Fireball Mini P.E.K.K.A The Log
Mega Knight Bats Knight Mini P.E.K.K.A
Mega Knight Fireball The Log
Mini P.E.K.K.A Mega Knight Knight Fireball
Fireball Mega Knight
Bats Knight Fireball Mini P.E.K.K.A The Log Little Prince
Bats Mega Knight Fireball Mini P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball The Log Mega Knight
Fireball Bats
The Log
Fireball The Log
Fireball The Log
Bats Fireball Mini P.E.K.K.A
Knight Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log Mega Knight
Fireball The Log Mega Knight Little Prince
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Mega Knight Little Prince
Fireball The Log
Fireball The Log Mega Knight
Fireball The Log
Bats Fireball Little Prince
Bats Fireball
Fireball Mini P.E.K.K.A
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Bats Fireball
Fireball
The Log Fireball
Fireball Knight Mini P.E.K.K.A Mega Knight
The Log Fireball
Fireball
Mega Knight
Bats Fireball The Log
Bats Fireball
Fireball The Log Mega Knight Little Prince
Fireball Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: