My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Drill
Giant Snowball
Minions Goblin Drill
Zap
Minions Firecracker Goblin Drill
Barbarian Barrel
Knight Firecracker Goblin Drill Royal Ghost
The Log
Firecracker Goblin Drill
Earthquake
Firecracker Goblin Drill
Arrows
Minions Firecracker Goblin Drill
Royal Delivery
Knight Minions Firecracker Goblin Drill Royal Ghost
Fireball
Minions Firecracker Goblin Drill
Poison
Minions Firecracker Goblin Drill
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Drill Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Minions Firecracker Royal Ghost Goblin Drill Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Knight Minions

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Firecracker Goblin Drill The Log
Minions
Knight Mega Knight Firecracker Goblin Drill
Firecracker
Knight Minions Mirror Goblin Drill Mega Knight
Mirror
The Log Firecracker Royal Ghost
Goblin Drill
Knight Minions Firecracker The Log Royal Ghost Mega Knight
The Log
Mirror Knight Goblin Drill Mega Knight
Royal Ghost
Mirror Goblin Drill Mega Knight
Mega Knight
Minions Firecracker Goblin Drill The Log Royal Ghost

Defense Synergies 3 13

Knight
Minions Firecracker The Log
Minions
Knight Firecracker Goblin Drill The Log Mega Knight
Firecracker
Knight The Log Minions Mirror Mega Knight
Mirror
Firecracker The Log Mega Knight
Goblin Drill
Minions The Log
The Log
Firecracker Knight Minions Mirror Goblin Drill Royal Ghost Mega Knight
Royal Ghost
The Log Mega Knight
Mega Knight
Minions Firecracker Mirror The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker The Log
Knight Minions Firecracker Goblin Drill The Log Mega Knight
Mega Knight Knight Minions Goblin Drill
Knight Minions Firecracker Goblin Drill Mega Knight
Firecracker The Log Mega Knight
The Log Minions Firecracker Royal Ghost Mega Knight
Minions Firecracker
The Log Mega Knight
Minions Goblin Drill
Knight Firecracker Royal Ghost Mega Knight
Minions Knight Firecracker Goblin Drill The Log Royal Ghost Mega Knight
Minions Firecracker
Goblin Drill Mega Knight Knight Minions The Log
Mega Knight Minions Firecracker Goblin Drill The Log Royal Ghost
Knight Goblin Drill Mega Knight
Goblin Drill The Log Mega Knight
Mega Knight Knight Minions Firecracker Goblin Drill
Mega Knight Knight Minions Firecracker Goblin Drill The Log Royal Ghost
Goblin Drill The Log Knight Minions Firecracker Royal Ghost Mega Knight
Goblin Drill
Royal Ghost Mega Knight Knight Minions Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Royal Ghost
Knight Firecracker The Log Royal Ghost Mega Knight
Mega Knight Knight Minions The Log
Mega Knight Knight The Log
Knight Goblin Drill Mega Knight
Firecracker Minions
Knight Minions
Mega Knight Knight
Mega Knight Knight Minions Firecracker The Log
Goblin Drill
Mega Knight Knight Minions
Mega Knight The Log
Mega Knight Knight
Firecracker Mega Knight
Knight Minions Firecracker Goblin Drill The Log
Minions Mega Knight Firecracker The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Goblin Drill The Log Royal Ghost
Firecracker The Log Royal Ghost
Goblin Drill The Log
Knight Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Minions
Firecracker The Log
The Log Firecracker
The Log Firecracker
Minions
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Minions Firecracker
Firecracker The Log
Firecracker Goblin Drill The Log
Firecracker The Log Mega Knight
Minions
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Minions The Log Mega Knight
The Log
Goblin Drill The Log
Firecracker The Log Mega Knight
Firecracker The Log Royal Ghost
The Log Mega Knight
Firecracker The Log
Firecracker
Minions Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Minions
Firecracker
The Log
Knight Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Minions Firecracker The Log
Firecracker
Firecracker The Log Royal Ghost Mega Knight

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