My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Ice Golem Mega Minion Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Mega Minion
Zap
Cannon Firecracker
Barbarian Barrel
Ice Spirit Knight Cannon Firecracker
The Log
Ice Spirit Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Mega Minion
Fireball
Cannon Firecracker Mega Minion
Poison
Cannon Firecracker Mega Minion
Lightning
Knight Cannon Ice Golem Mega Minion Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Ice Golem Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem The Log Knight Cannon Firecracker Mega Minion Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Ice Golem The Log Knight

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Firecracker Mega Minion
Knight
Ice Spirit Firecracker Mega Minion The Log
Cannon
Firecracker
Knight Ice Spirit Ice Golem Mega Minion
Ice Golem
Mega Minion Firecracker
Mega Minion
Knight Ice Golem Ice Spirit Firecracker
The Log
Knight
Goblinstein

Defense Synergies 8 12

Ice Spirit
Knight Cannon Firecracker Ice Golem Mega Minion The Log
Knight
Cannon Firecracker Mega Minion Ice Spirit The Log
Cannon
Knight Ice Golem The Log Ice Spirit Firecracker Mega Minion
Firecracker
Knight Ice Golem The Log Ice Spirit Cannon Mega Minion
Ice Golem
Cannon Firecracker Mega Minion Ice Spirit The Log
Mega Minion
Knight Ice Golem Ice Spirit Cannon Firecracker The Log
The Log
Cannon Firecracker Ice Spirit Knight Ice Golem Mega Minion
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Ice Golem Mega Minion The Log
Ice Spirit Knight Cannon Firecracker Mega Minion The Log
Cannon Knight Mega Minion
Cannon Knight Firecracker Mega Minion
Firecracker The Log
The Log Cannon Firecracker Mega Minion
Mega Minion Ice Spirit Cannon Firecracker
Cannon Ice Golem The Log
Cannon
Knight Ice Spirit Cannon Firecracker Ice Golem
Knight Cannon Firecracker Ice Golem Mega Minion The Log
Mega Minion Firecracker
Cannon Ice Spirit Knight The Log
Ice Spirit Cannon Firecracker Mega Minion The Log
Knight Cannon
Ice Spirit Cannon The Log
Knight Cannon Firecracker
Ice Spirit Cannon Knight Firecracker Mega Minion The Log
The Log Ice Spirit Knight Cannon Firecracker Ice Golem Mega Minion
Cannon
Knight Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem
Knight Firecracker Ice Golem Mega Minion The Log
Ice Spirit Knight Ice Golem The Log
Knight Ice Golem The Log
Knight Cannon
Firecracker Ice Spirit Ice Golem
Knight Ice Golem Mega Minion
Knight
Ice Spirit Knight Firecracker Ice Golem Mega Minion The Log
Cannon Mega Minion
Knight Mega Minion
The Log
Knight Cannon Ice Golem
Cannon Firecracker
Ice Spirit Knight Firecracker Ice Golem Mega Minion The Log
Cannon Firecracker Ice Golem Mega Minion The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Ice Golem The Log
Firecracker The Log
The Log
Knight Firecracker Ice Golem The Log
Firecracker The Log
Firecracker Ice Spirit Ice Golem Mega Minion
Firecracker The Log
The Log Ice Spirit Firecracker Ice Golem
The Log Firecracker
Firecracker Knight The Log
Firecracker
Knight Firecracker Ice Golem The Log
Firecracker
Firecracker Ice Golem The Log
Firecracker The Log
Firecracker The Log
Firecracker Mega Minion The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker Ice Golem The Log Ice Spirit
Mega Minion
Firecracker The Log
The Log
Firecracker The Log
Firecracker Ice Golem
Ice Spirit Firecracker Mega Minion
Mega Minion
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit
Firecracker Mega Minion
The Log
Knight Firecracker Mega Minion
The Log Firecracker Ice Golem
Firecracker Mega Minion
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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