My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Cannon Cart Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Cannon Cart Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Ram Rider
Giant Snowball
Baby Dragon Ram Rider
Zap
Firecracker Cannon Cart Ram Rider
Barbarian Barrel
Knight Firecracker Cannon Cart
The Log
Firecracker Cannon Cart Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Baby Dragon Cannon Cart Ram Rider
Fireball
Firecracker Baby Dragon Cannon Cart Ram Rider
Poison
Firecracker
Lightning
Knight Baby Dragon Cannon Cart Ram Rider Goblinstein
Rocket
Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Firecracker Baby Dragon Cannon Cart Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Cannon Cart Ram Rider
Knight
Firecracker Baby Dragon Arrows Cannon Cart Ram Rider
Firecracker
Knight Baby Dragon Cannon Cart Ram Rider
Rage
Cannon Cart
Baby Dragon
Knight Firecracker Cannon Cart Ram Rider
Cannon Cart
Arrows Knight Firecracker Rage Baby Dragon Ram Rider
Ram Rider
Arrows Knight Firecracker Baby Dragon Cannon Cart
Goblinstein

Defense Synergies 1 6

Arrows
Knight Cannon Cart
Knight
Firecracker Arrows Baby Dragon Cannon Cart
Firecracker
Knight Baby Dragon
Rage
Baby Dragon
Knight Firecracker Cannon Cart
Cannon Cart
Arrows Knight Baby Dragon
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Firecracker Baby Dragon Ram Rider
Knight Firecracker Cannon Cart Ram Rider
Ram Rider Knight Cannon Cart
Knight Firecracker Cannon Cart Ram Rider
Arrows Firecracker
Arrows Firecracker Baby Dragon Cannon Cart
Ram Rider Arrows Firecracker Baby Dragon
Arrows Baby Dragon Cannon Cart Ram Rider
Knight Firecracker Cannon Cart
Arrows Knight Firecracker Baby Dragon Cannon Cart Ram Rider
Arrows Firecracker Baby Dragon Ram Rider
Knight Cannon Cart Ram Rider
Arrows Firecracker Baby Dragon Cannon Cart
Knight Cannon Cart Ram Rider
Ram Rider
Arrows Knight Firecracker Cannon Cart
Arrows Knight Firecracker Baby Dragon Cannon Cart Ram Rider
Arrows Baby Dragon Knight Firecracker Cannon Cart Ram Rider
Cannon Cart Ram Rider
Arrows Knight Firecracker Baby Dragon Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Cannon Cart
Arrows Knight Firecracker Baby Dragon Cannon Cart
Knight Cannon Cart Ram Rider
Knight Cannon Cart Ram Rider
Knight Cannon Cart Ram Rider
Arrows Firecracker Baby Dragon Ram Rider
Knight Cannon Cart Ram Rider
Knight Cannon Cart
Knight Firecracker Baby Dragon Cannon Cart
Knight Cannon Cart
Arrows
Cannon Cart Knight Ram Rider
Firecracker Baby Dragon Cannon Cart
Knight Firecracker Baby Dragon Cannon Cart
Arrows Firecracker Baby Dragon Cannon Cart
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Ram Rider
Arrows Baby Dragon Cannon Cart
Cannon Cart Arrows Knight Firecracker
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Ram Rider
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Ram Rider
Arrows Firecracker Ram Rider
Firecracker Arrows Knight Cannon Cart Ram Rider
Arrows Firecracker Baby Dragon
Knight Firecracker Baby Dragon Cannon Cart
Arrows Firecracker Baby Dragon Cannon Cart
Arrows Firecracker Baby Dragon Cannon Cart
Arrows Firecracker Baby Dragon Cannon Cart
Arrows Firecracker Baby Dragon Cannon Cart
Arrows
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon Cannon Cart
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Ram Rider
Arrows Baby Dragon Ram Rider
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Cannon Cart
Arrows Firecracker Baby Dragon Ram Rider
Arrows
Knight Firecracker Baby Dragon Cannon Cart
Arrows Firecracker Baby Dragon
Arrows
Firecracker Cannon Cart
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Cannon Cart
Cannon Cart
Firecracker

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