My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Bats Dart Goblin Hog Rider
Zap
Bats Firecracker Dart Goblin Bandit
Barbarian Barrel
Knight Firecracker Dart Goblin Wizard Bandit
The Log
Firecracker Dart Goblin Hog Rider Bandit
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker Dart Goblin
Royal Delivery
Bats Knight Firecracker Dart Goblin Hog Rider Wizard Bandit
Fireball
Firecracker Dart Goblin Hog Rider Wizard Bandit
Poison
Bats Firecracker Dart Goblin Wizard
Lightning
Knight Wizard Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Firecracker Dart Goblin Bandit Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Firecracker

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Firecracker Bandit
Zap
Firecracker Hog Rider Bats Knight Dart Goblin Bandit
Knight
Bats Firecracker Dart Goblin Hog Rider Zap Wizard
Firecracker
Zap Knight Hog Rider Bats Dart Goblin Bandit
Dart Goblin
Knight Zap Firecracker Hog Rider Bandit
Hog Rider
Bats Zap Knight Firecracker Dart Goblin Wizard Bandit
Wizard
Knight Hog Rider Bandit
Bandit
Bats Zap Firecracker Dart Goblin Hog Rider Wizard

Defense Synergies 3 13

Bats
Knight Zap Firecracker Dart Goblin Bandit
Zap
Bats Knight Firecracker Dart Goblin Bandit
Knight
Bats Firecracker Dart Goblin Zap Wizard
Firecracker
Knight Bats Zap Dart Goblin Bandit
Dart Goblin
Knight Bats Zap Firecracker Bandit
Hog Rider
Wizard
Knight Bandit
Bandit
Bats Zap Firecracker Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Dart Goblin Wizard
Bats Zap Knight Firecracker Dart Goblin Bandit
Bats Knight Dart Goblin Bandit
Bats Knight Firecracker Dart Goblin Bandit
Firecracker
Bats Zap Firecracker Dart Goblin Bandit
Bats Dart Goblin Zap Firecracker Wizard
Zap Dart Goblin Bandit
Knight Firecracker Dart Goblin Bandit
Bats Dart Goblin Zap Knight Firecracker Wizard Bandit
Bats Zap Firecracker Dart Goblin Wizard
Bats Zap Knight Wizard Bandit
Wizard Bats Zap Firecracker Dart Goblin
Knight Bandit
Zap Bandit
Wizard Bats Knight Firecracker
Bats Zap Knight Firecracker Dart Goblin Wizard Bandit
Zap Wizard Bats Knight Firecracker Dart Goblin Bandit
Dart Goblin
Wizard Bats Knight Firecracker Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Bandit
Bandit Zap Knight Firecracker Wizard
Bandit Bats Zap Knight
Bats Zap Knight Bandit
Knight Bandit
Firecracker Wizard Bats Zap Dart Goblin
Bats Knight Dart Goblin Bandit
Knight
Zap Bats Knight Firecracker Bandit
Dart Goblin
Bats Knight Dart Goblin
Zap
Knight Wizard Bandit
Wizard Firecracker Dart Goblin
Bats Zap Knight Firecracker Dart Goblin
Bats Zap Firecracker Dart Goblin Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin Bandit
Firecracker Zap Dart Goblin Bandit
Dart Goblin Bandit
Knight Firecracker Dart Goblin
Wizard Zap Firecracker
Firecracker Wizard Bats Zap Dart Goblin
Firecracker Dart Goblin Wizard
Zap Firecracker Dart Goblin Wizard
Zap Firecracker Dart Goblin Wizard Bandit
Bats
Firecracker Zap Knight Dart Goblin Wizard Bandit
Zap Firecracker Dart Goblin Wizard
Knight Firecracker Dart Goblin Bandit
Firecracker Dart Goblin Bandit
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Wizard Bandit
Firecracker Dart Goblin Wizard Bandit
Bats
Zap Firecracker Dart Goblin Wizard Bandit
Zap Firecracker Dart Goblin Wizard
Wizard
Zap
Zap Firecracker Wizard
Firecracker Zap Dart Goblin Wizard Bandit
Zap Wizard Bandit
Zap Firecracker Dart Goblin Bandit
Bats Zap Firecracker Dart Goblin Wizard
Zap Bats Firecracker Dart Goblin Wizard
Zap Dart Goblin Wizard Bandit
Zap Firecracker
Firecracker Wizard
Zap Bats Dart Goblin Bandit
Zap Firecracker Dart Goblin Wizard
Knight Firecracker Dart Goblin Wizard
Zap Firecracker Dart Goblin Wizard
Zap
Firecracker Dart Goblin
Zap Bats Firecracker Dart Goblin
Firecracker Bats Zap Dart Goblin
Zap Firecracker Dart Goblin Bandit
Firecracker Dart Goblin Wizard

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