My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Executioner Giant Skeleton Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Miner Bandit
Giant Snowball
Witch Miner
Zap
Witch Bandit
Barbarian Barrel
Knight Witch Executioner Giant Skeleton Bandit Electro Wizard
The Log
Witch Giant Skeleton Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Witch Executioner Giant Skeleton Miner Bandit Electro Wizard
Fireball
Witch Executioner Bandit Electro Wizard
Poison
Witch Executioner Electro Wizard
Lightning
Knight Witch Executioner Bandit Electro Wizard
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Executioner Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Miner Bandit Electro Wizard Witch Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Miner Bandit

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Giant Skeleton Miner Bandit
Knight
Executioner Arrows Witch Miner Electro Wizard
Witch
Knight Giant Skeleton Miner Bandit
Executioner
Knight Miner Bandit
Giant Skeleton
Arrows Witch Miner Bandit Electro Wizard
Miner
Arrows Knight Witch Executioner Giant Skeleton Bandit Electro Wizard
Bandit
Arrows Witch Executioner Giant Skeleton Miner Electro Wizard
Electro Wizard
Knight Giant Skeleton Miner Bandit

Defense Synergies 2 11

Arrows
Knight Giant Skeleton Bandit
Knight
Executioner Electro Wizard Arrows Witch
Witch
Knight Giant Skeleton Bandit Electro Wizard
Executioner
Knight Giant Skeleton Bandit
Giant Skeleton
Arrows Witch Executioner Electro Wizard
Miner
Bandit
Arrows Witch Executioner Electro Wizard
Electro Wizard
Knight Witch Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner Electro Wizard
Knight Witch Executioner Bandit Electro Wizard
Witch Knight Executioner Giant Skeleton Bandit Electro Wizard
Witch Knight Bandit Electro Wizard
Arrows Giant Skeleton
Arrows Executioner Bandit Electro Wizard
Electro Wizard Arrows Witch Executioner
Arrows Giant Skeleton Bandit Electro Wizard
Witch
Knight Giant Skeleton Miner Bandit Electro Wizard
Witch Executioner Electro Wizard Arrows Knight Giant Skeleton Bandit
Arrows Executioner Witch Electro Wizard
Knight Witch Giant Skeleton Bandit Electro Wizard
Executioner Arrows Witch Electro Wizard
Knight Bandit Electro Wizard
Bandit Electro Wizard
Arrows Knight Witch Executioner Electro Wizard
Arrows Knight Witch Executioner Bandit Electro Wizard
Arrows Witch Executioner Knight Giant Skeleton Bandit Electro Wizard
Electro Wizard
Arrows Knight Witch Executioner Giant Skeleton Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Arrows Knight Executioner Miner
Giant Skeleton Bandit Knight Witch Electro Wizard
Giant Skeleton Knight Bandit Electro Wizard
Giant Skeleton Knight Witch Executioner Bandit
Arrows Executioner Witch Electro Wizard
Knight Witch Giant Skeleton Bandit Electro Wizard
Giant Skeleton Knight
Giant Skeleton Electro Wizard Knight Witch Bandit
Witch
Knight Witch Giant Skeleton
Arrows Giant Skeleton Electro Wizard
Giant Skeleton Knight Witch Executioner Bandit
Witch Executioner
Witch Electro Wizard Knight Executioner Giant Skeleton
Arrows Executioner Witch Giant Skeleton Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Giant Skeleton Bandit
Arrows Executioner Miner Bandit Electro Wizard
Arrows Giant Skeleton Miner Bandit
Arrows Knight Giant Skeleton
Executioner Arrows
Arrows Executioner Witch
Arrows Witch Executioner
Arrows Executioner
Arrows Miner Bandit
Electro Wizard
Miner Arrows Knight Bandit Electro Wizard
Arrows Executioner
Knight Executioner Miner Bandit
Arrows Bandit
Arrows
Arrows Witch Executioner Bandit
Arrows Executioner Bandit
Arrows
Arrows Executioner Bandit Electro Wizard
Arrows Witch Miner
Giant Skeleton
Arrows
Arrows
Arrows Witch Executioner
Witch
Arrows Miner Witch Executioner Bandit Electro Wizard
Arrows Witch Miner Bandit
Miner Arrows Bandit
Arrows Witch Executioner Electro Wizard
Electro Wizard Witch
Arrows Miner Bandit
Arrows Electro Wizard
Giant Skeleton
Arrows
Electro Wizard Witch Bandit
Arrows Witch Executioner Electro Wizard
Arrows
Miner Knight Executioner Electro Wizard
Arrows Executioner
Arrows Giant Skeleton
Executioner
Witch Giant Skeleton Electro Wizard
Witch Executioner Electro Wizard
Witch Executioner Giant Skeleton Miner Bandit Electro Wizard

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