My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Cannon Cart Goblin Giant Fisherman Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Cannon Cart Goblin Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Cannon Cart Fisherman Phoenix
Giant Snowball
Guards Fisherman Little Prince
Zap
Guards Cannon Cart Goblin Giant Fisherman Little Prince
Barbarian Barrel
Knight Guards Cannon Cart Little Prince
The Log
Guards Cannon Cart Fisherman Little Prince
Earthquake
Guards
Arrows
Guards Little Prince
Royal Delivery
Knight Guards Cannon Cart Fisherman Little Prince
Fireball
Cannon Cart Fisherman Little Prince
Poison
Guards Fisherman Phoenix Little Prince
Lightning
Knight Cannon Cart Fisherman Phoenix Little Prince
Rocket
Cannon Cart Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Guards Fisherman Little Prince Phoenix Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Guards Fisherman

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Cannon Cart Little Prince
Rage
Cannon Cart Goblin Giant Phoenix
Guards
Cannon Cart
Knight Rage Fisherman
Goblin Giant
Rage Fisherman Little Prince
Fisherman
Cannon Cart Goblin Giant
Phoenix
Rage
Little Prince
Knight Goblin Giant

Defense Synergies 2 6

Knight
Little Prince Cannon Cart Fisherman Phoenix
Rage
Guards
Fisherman Cannon Cart
Cannon Cart
Knight Guards Little Prince
Goblin Giant
Fisherman
Guards Knight
Phoenix
Knight Little Prince
Little Prince
Knight Cannon Cart Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Goblin Giant
Knight Cannon Cart Fisherman Phoenix
Fisherman Knight Cannon Cart
Knight Guards Cannon Cart Fisherman Phoenix
Guards Cannon Cart
Phoenix Little Prince
Cannon Cart Goblin Giant Phoenix
Fisherman Phoenix
Knight Guards Cannon Cart Fisherman Phoenix Little Prince
Guards Knight Cannon Cart Goblin Giant Fisherman
Phoenix
Knight Guards Cannon Cart
Guards Cannon Cart
Knight Cannon Cart Phoenix
Fisherman
Knight Cannon Cart Fisherman
Knight Guards Cannon Cart Fisherman Little Prince
Knight Guards Cannon Cart Fisherman Little Prince
Cannon Cart Fisherman Phoenix
Knight Guards Cannon Cart Goblin Giant Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Cannon Cart Fisherman
Knight Cannon Cart Fisherman Phoenix
Guards Knight Cannon Cart Goblin Giant Fisherman
Guards Knight Cannon Cart Goblin Giant Fisherman Phoenix
Knight Guards Cannon Cart Goblin Giant Fisherman Phoenix
Goblin Giant
Guards Knight Cannon Cart Goblin Giant Phoenix
Knight Cannon Cart Goblin Giant Fisherman Phoenix
Knight Cannon Cart Phoenix
Guards Goblin Giant Phoenix
Knight Guards Cannon Cart Phoenix
Guards Goblin Giant Phoenix
Cannon Cart Knight Guards Goblin Giant
Cannon Cart
Guards Phoenix Knight Cannon Cart Goblin Giant Fisherman Little Prince
Cannon Cart Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards
Fisherman
Cannon Cart Goblin Giant
Cannon Cart Knight Guards
Goblin Giant
Fisherman
Guards Fisherman
Knight Cannon Cart Fisherman
Knight Cannon Cart Fisherman
Cannon Cart Fisherman
Cannon Cart Fisherman
Cannon Cart
Cannon Cart
Fisherman
Fisherman
Little Prince
Fisherman
Cannon Cart
Little Prince
Fisherman
Fisherman
Fisherman
Fisherman
Little Prince
Guards
Guards Cannon Cart
Knight Cannon Cart
Cannon Cart
Guards
Cannon Cart Goblin Giant Little Prince
Cannon Cart

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