My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Minion Horde Royal Recruits Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Recruits Hog Rider
Giant Snowball
Goblins Minion Horde Royal Recruits Hog Rider
Zap
Goblins Minion Horde
Barbarian Barrel
Goblins Knight Royal Recruits
The Log
Goblins Royal Recruits Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Goblins Minion Horde Royal Recruits
Royal Delivery
Goblins Knight Minion Horde Royal Recruits Mini P.E.K.K.A Hog Rider
Fireball
Minion Horde Hog Rider
Poison
Minion Horde Royal Recruits
Lightning
Knight Mini P.E.K.K.A
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Mini P.E.K.K.A Hog Rider Freeze Minion Horde Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Knight Mini P.E.K.K.A

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Arrows
Hog Rider Knight Mini P.E.K.K.A Freeze
Knight
Hog Rider Arrows Minion Horde
Minion Horde
Knight Hog Rider Freeze
Royal Recruits
Hog Rider
Mini P.E.K.K.A
Arrows Hog Rider
Hog Rider
Goblins Arrows Knight Freeze Minion Horde Royal Recruits Mini P.E.K.K.A
Freeze
Hog Rider Arrows Minion Horde

Defense Synergies 0 9

Goblins
Knight Minion Horde Freeze
Arrows
Knight Mini P.E.K.K.A
Knight
Goblins Arrows Minion Horde Mini P.E.K.K.A
Minion Horde
Goblins Knight Freeze
Royal Recruits
Mini P.E.K.K.A
Arrows Knight Freeze
Hog Rider
Freeze
Goblins Minion Horde Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Royal Recruits
Minion Horde Mini P.E.K.K.A Goblins Knight Royal Recruits
Minion Horde Mini P.E.K.K.A Goblins Knight Royal Recruits Freeze
Minion Horde Royal Recruits Mini P.E.K.K.A Goblins Knight
Arrows Royal Recruits Mini P.E.K.K.A
Arrows Freeze Goblins
Minion Horde Arrows Freeze
Arrows Royal Recruits
Minion Horde Mini P.E.K.K.A Goblins Royal Recruits
Knight Goblins Minion Horde Royal Recruits Mini P.E.K.K.A
Goblins Minion Horde Arrows Knight Royal Recruits Freeze
Arrows Minion Horde
Minion Horde Royal Recruits Mini P.E.K.K.A Knight Freeze
Goblins Arrows Minion Horde Royal Recruits Mini P.E.K.K.A Freeze
Royal Recruits Mini P.E.K.K.A Knight Minion Horde
Minion Horde Royal Recruits Mini P.E.K.K.A Freeze
Minion Horde Goblins Arrows Knight Royal Recruits Mini P.E.K.K.A
Arrows Goblins Knight Minion Horde Royal Recruits
Arrows Freeze Knight Royal Recruits
Mini P.E.K.K.A Royal Recruits
Royal Recruits Goblins Arrows Knight Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Mini P.E.K.K.A Goblins
Arrows Knight Mini P.E.K.K.A
Royal Recruits Goblins Knight Minion Horde Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Knight Minion Horde
Royal Recruits Knight Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Freeze
Royal Recruits Mini P.E.K.K.A Goblins Knight Minion Horde
Mini P.E.K.K.A Knight Minion Horde Royal Recruits
Minion Horde Royal Recruits Freeze Goblins Knight Mini P.E.K.K.A
Royal Recruits Minion Horde
Knight Minion Horde Royal Recruits Mini P.E.K.K.A
Royal Recruits Arrows
Royal Recruits Mini P.E.K.K.A Knight Minion Horde
Royal Recruits Minion Horde
Royal Recruits Goblins Knight Minion Horde Mini P.E.K.K.A Freeze
Arrows Minion Horde Royal Recruits Mini P.E.K.K.A Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Royal Recruits Freeze
Arrows
Arrows Minion Horde
Arrows Knight Royal Recruits Freeze
Arrows Minion Horde
Arrows Minion Horde Freeze
Arrows Minion Horde
Arrows Freeze
Arrows
Goblins Minion Horde Mini P.E.K.K.A
Arrows Knight Minion Horde Royal Recruits
Arrows
Knight
Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde
Arrows Minion Horde Royal Recruits
Arrows Freeze
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows
Minion Horde
Arrows
Arrows Minion Horde Royal Recruits
Arrows Freeze
Minion Horde
Arrows
Arrows
Arrows
Arrows Minion Horde
Minion Horde Freeze
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde
Arrows Minion Horde Freeze
Minion Horde
Arrows
Minion Horde Royal Recruits Freeze
Arrows
Freeze
Arrows
Knight Minion Horde Mini P.E.K.K.A
Arrows
Arrows
Minion Horde Royal Recruits
Minion Horde Royal Recruits Freeze
Royal Recruits Freeze

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