My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Baby Dragon Rune Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Baby Dragon Rune Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Dart Goblin Guards Baby Dragon Witch
Zap
Dart Goblin Guards Witch
Barbarian Barrel
Knight Tesla Dart Goblin Guards Witch
The Log
Dart Goblin Guards Witch
Earthquake
Tesla Guards Witch
Arrows
Dart Goblin Guards Witch
Royal Delivery
Knight Dart Goblin Guards Baby Dragon Witch
Fireball
Tesla Dart Goblin Baby Dragon Witch
Poison
Dart Goblin Guards Witch
Lightning
Knight Tesla Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Baby Dragon Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Dart Goblin Guards Tesla Baby Dragon Rune Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Dart Goblin Guards

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight
Knight
Dart Goblin Baby Dragon Arrows Witch
Tesla
Dart Goblin
Knight Baby Dragon Rune Giant
Guards
Baby Dragon
Knight Dart Goblin Witch
Rune Giant
Dart Goblin
Witch
Knight Baby Dragon

Defense Synergies 2 12

Arrows
Knight Tesla
Knight
Tesla Dart Goblin Arrows Baby Dragon Witch
Tesla
Knight Arrows Dart Goblin Guards Baby Dragon
Dart Goblin
Knight Tesla Guards Baby Dragon
Guards
Tesla Dart Goblin Baby Dragon Witch
Baby Dragon
Knight Tesla Dart Goblin Guards Witch
Rune Giant
Witch
Knight Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin Baby Dragon
Knight Tesla Dart Goblin Witch
Tesla Witch Knight Dart Goblin
Tesla Witch Knight Dart Goblin Guards
Arrows
Arrows Tesla Dart Goblin Guards Baby Dragon
Tesla Dart Goblin Arrows Baby Dragon Witch
Arrows Tesla Dart Goblin Baby Dragon
Tesla Witch
Knight Guards Tesla Dart Goblin
Dart Goblin Guards Witch Arrows Knight Tesla Baby Dragon
Arrows Tesla Dart Goblin Baby Dragon Witch
Tesla Knight Guards Witch
Arrows Tesla Dart Goblin Guards Baby Dragon Witch
Knight Tesla
Tesla
Tesla Arrows Knight Witch
Arrows Tesla Knight Dart Goblin Guards Baby Dragon Witch
Arrows Baby Dragon Witch Knight Tesla Dart Goblin Guards
Tesla Dart Goblin
Arrows Knight Tesla Dart Goblin Guards Baby Dragon Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla Witch
Arrows Knight Tesla Baby Dragon
Guards Knight Witch
Guards Knight Tesla
Knight Tesla Guards Witch
Arrows Tesla Dart Goblin Baby Dragon Witch
Guards Knight Tesla Dart Goblin Witch
Knight Tesla
Knight Baby Dragon Witch
Witch Tesla Dart Goblin Guards
Knight Tesla Dart Goblin Guards Witch
Arrows Guards
Knight Tesla Guards Witch
Tesla Dart Goblin Baby Dragon Witch
Tesla Guards Witch Knight Dart Goblin Baby Dragon
Arrows Tesla Dart Goblin Baby Dragon Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Guards Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Knight Dart Goblin Guards
Arrows Baby Dragon
Arrows Dart Goblin Baby Dragon Witch
Arrows Dart Goblin Baby Dragon Witch
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin
Guards
Arrows Knight Dart Goblin
Arrows Dart Goblin Baby Dragon
Knight Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon Witch
Arrows Dart Goblin Baby Dragon
Arrows
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows Dart Goblin Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon Witch
Dart Goblin Guards Witch
Arrows Dart Goblin
Arrows
Arrows
Dart Goblin Guards Witch
Arrows Dart Goblin Baby Dragon Witch
Arrows
Knight Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows
Dart Goblin
Dart Goblin Guards Baby Dragon Witch
Dart Goblin Witch
Dart Goblin Baby Dragon Witch
Dart Goblin

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