My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight X-Bow Bandit Magic Archer Mother Witch Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider X-Bow Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider X-Bow Bandit Magic Archer Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit Skeleton King
Giant Snowball
Hog Rider Skeleton King
Zap
X-Bow Bandit Skeleton King
Barbarian Barrel
Knight X-Bow Bandit Magic Archer Skeleton King
The Log
Hog Rider X-Bow Bandit Skeleton King
Earthquake
Hog Rider X-Bow Skeleton King
Arrows
Skeleton King
Royal Delivery
Knight Hog Rider Bandit Magic Archer Mother Witch Skeleton King
Fireball
Hog Rider X-Bow Bandit Magic Archer Mother Witch Skeleton King
Poison
X-Bow Magic Archer Mother Witch Skeleton King
Lightning
Knight X-Bow Bandit Magic Archer Mother Witch Skeleton King
Rocket
Hog Rider X-Bow Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Bandit Hog Rider Magic Archer Mother Witch Skeleton King X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Bandit Hog Rider Magic Archer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider X-Bow Magic Archer Mother Witch
Hog Rider
Knight Bandit Magic Archer Mother Witch Mega Knight
X-Bow
Knight Bandit
Bandit
Hog Rider X-Bow Magic Archer Mega Knight
Magic Archer
Knight Hog Rider Bandit Mother Witch Mega Knight
Mother Witch
Knight Hog Rider Magic Archer Mega Knight
Mega Knight
Hog Rider Bandit Magic Archer Mother Witch
Skeleton King

Defense Synergies 2 8

Knight
X-Bow Magic Archer Mother Witch
Hog Rider
X-Bow
Knight Bandit
Bandit
X-Bow Magic Archer Mega Knight
Magic Archer
Knight Bandit Mother Witch Mega Knight
Mother Witch
Knight Magic Archer Mega Knight Skeleton King
Mega Knight
Bandit Magic Archer Mother Witch
Skeleton King
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight X-Bow Magic Archer
Knight X-Bow Bandit Mega Knight
Mega Knight Knight Bandit
Knight Bandit Mega Knight Skeleton King
X-Bow Mega Knight
X-Bow Bandit Magic Archer Mother Witch Mega Knight
X-Bow Magic Archer
X-Bow Bandit Magic Archer Mega Knight
X-Bow Skeleton King
Knight Bandit Mega Knight
Mother Witch Knight X-Bow Bandit Magic Archer Mega Knight Skeleton King
Magic Archer
Mega Knight Knight X-Bow Bandit
Mega Knight X-Bow Magic Archer Skeleton King
Knight X-Bow Bandit Mega Knight Skeleton King
X-Bow Bandit Mega Knight
Mega Knight Knight X-Bow
Mega Knight Knight X-Bow Bandit Magic Archer
Knight Bandit Magic Archer Mother Witch Mega Knight
Mega Knight Knight Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight X-Bow Bandit
Bandit Knight X-Bow Magic Archer Mega Knight
Bandit Mega Knight Knight
Mega Knight Knight X-Bow Bandit
Knight Bandit Mega Knight
Mother Witch Magic Archer
Knight Bandit
Mega Knight Knight
Mega Knight Knight X-Bow Bandit Magic Archer
Mega Knight Knight
Mega Knight
Mega Knight Knight Bandit Skeleton King
Magic Archer Mega Knight
Knight X-Bow Magic Archer Skeleton King
Mega Knight Magic Archer Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight X-Bow Bandit
X-Bow Bandit Magic Archer
X-Bow Bandit Magic Archer
Knight
Magic Archer Mega Knight
Mother Witch Magic Archer
Magic Archer
X-Bow Magic Archer
X-Bow Bandit
X-Bow
Knight X-Bow Bandit Magic Archer
Magic Archer
Knight Bandit Magic Archer
X-Bow Bandit Magic Archer
X-Bow Magic Archer
X-Bow Bandit Magic Archer
Magic Archer X-Bow Bandit Mega Knight
X-Bow Bandit Magic Archer Mega Knight
X-Bow Magic Archer Mother Witch Mega Knight
X-Bow Magic Archer Mega Knight
X-Bow
X-Bow
Mother Witch Magic Archer Mega Knight
X-Bow Bandit Magic Archer
X-Bow Bandit Magic Archer Mega Knight
X-Bow Bandit Magic Archer
X-Bow Magic Archer Mother Witch
X-Bow Bandit Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
X-Bow Bandit Magic Archer
Magic Archer
Knight Magic Archer Mega Knight
Magic Archer Skeleton King
Mega Knight
Magic Archer Skeleton King
Magic Archer
X-Bow Bandit Magic Archer Mega Knight
Mega Knight

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