My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Tesla Electro Wizard
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Electro Wizard
Fireball
Tesla Hog Rider Electro Wizard
Poison
Electro Wizard
Lightning
Knight Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tesla Fireball Hog Rider Electro Wizard Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Tesla Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Knight Mega Knight
Knight
Hog Rider Zap Fireball Electro Wizard
Tesla
Fireball
Zap Hog Rider Knight Electro Wizard Mega Knight Golden Knight
Hog Rider
Zap Knight Fireball Electro Wizard Mega Knight Golden Knight
Electro Wizard
Zap Knight Fireball Hog Rider Mega Knight
Mega Knight
Zap Fireball Hog Rider Electro Wizard
Golden Knight
Fireball Hog Rider

Defense Synergies 5 10

Zap
Fireball Electro Wizard Mega Knight Knight Tesla Golden Knight
Knight
Tesla Electro Wizard Zap Fireball
Tesla
Knight Zap Fireball Electro Wizard
Fireball
Zap Knight Tesla Electro Wizard Mega Knight Golden Knight
Hog Rider
Electro Wizard
Zap Knight Tesla Fireball Mega Knight
Mega Knight
Zap Fireball Electro Wizard
Golden Knight
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball Electro Wizard Golden Knight
Zap Knight Tesla Electro Wizard Mega Knight
Tesla Mega Knight Knight Electro Wizard
Tesla Knight Electro Wizard Mega Knight
Fireball Mega Knight
Fireball Zap Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Zap Fireball
Zap Tesla Fireball Electro Wizard Mega Knight Golden Knight
Tesla
Knight Tesla Electro Wizard Mega Knight
Electro Wizard Zap Knight Tesla Fireball Mega Knight
Tesla Zap Fireball Electro Wizard
Tesla Mega Knight Zap Knight Fireball Electro Wizard
Fireball Mega Knight Zap Tesla Electro Wizard Golden Knight
Knight Tesla Electro Wizard Mega Knight
Zap Tesla Fireball Electro Wizard Mega Knight
Tesla Mega Knight Knight Fireball Electro Wizard
Tesla Fireball Mega Knight Zap Knight Electro Wizard Golden Knight
Zap Knight Tesla Fireball Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Knight Tesla Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Tesla Fireball Electro Wizard
Fireball Electro Wizard Zap Knight Tesla Mega Knight
Mega Knight Zap Knight Electro Wizard Golden Knight
Mega Knight Zap Knight Tesla Fireball Electro Wizard
Knight Tesla Mega Knight
Fireball Zap Tesla Electro Wizard
Knight Tesla Fireball Electro Wizard
Mega Knight Knight Tesla
Zap Electro Wizard Mega Knight Knight Fireball
Tesla
Mega Knight Knight Tesla Golden Knight
Mega Knight Zap Fireball Electro Wizard
Mega Knight Knight Tesla Fireball Golden Knight
Tesla Fireball Mega Knight
Tesla Electro Wizard Zap Knight Fireball Golden Knight
Mega Knight Zap Tesla Fireball Electro Wizard Golden Knight
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Golden Knight
Fireball Zap Electro Wizard Golden Knight
Fireball
Knight Fireball
Fireball Zap Mega Knight
Fireball Zap
Fireball Zap
Fireball Zap Golden Knight
Fireball Electro Wizard
Zap Knight Fireball Electro Wizard Golden Knight
Fireball Zap
Knight Fireball Golden Knight
Fireball
Zap Fireball
Zap Fireball Golden Knight
Fireball Mega Knight
Fireball
Zap Fireball Electro Wizard Mega Knight
Zap Fireball Mega Knight Golden Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Fireball Zap Electro Wizard Golden Knight
Fireball Zap Mega Knight Golden Knight
Fireball Zap Golden Knight
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Knight Electro Wizard Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball Electro Wizard Golden Knight
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Mega Knight Golden Knight
Fireball Mega Knight

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