My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Giant Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Dart Goblin Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Night Witch
Giant Snowball
Goblins Dart Goblin Night Witch
Zap
Goblins Dart Goblin Goblin Giant Bandit Night Witch
Barbarian Barrel
Goblins Knight Dart Goblin Bandit Night Witch
The Log
Goblins Dart Goblin Bandit
Earthquake
Arrows
Goblins Dart Goblin Night Witch
Royal Delivery
Goblins Knight Dart Goblin Bandit Night Witch
Fireball
Dart Goblin Bandit Night Witch
Poison
Dart Goblin Night Witch
Lightning
Knight Bandit Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage The Log Knight Dart Goblin Bandit Night Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Rage The Log Knight

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Dart Goblin The Log Night Witch
Dart Goblin
Knight Goblin Giant The Log Bandit
Rage
Goblin Giant Night Witch
Goblin Giant
Dart Goblin Rage The Log Bandit Night Witch
The Log
Knight Dart Goblin Goblin Giant Bandit
Bandit
Dart Goblin Goblin Giant The Log
Night Witch
Knight Rage Goblin Giant

Defense Synergies 1 14

Goblins
Knight Dart Goblin The Log Bandit Night Witch
Knight
Dart Goblin Goblins The Log Night Witch
Dart Goblin
Knight Goblins Goblin Giant The Log Bandit Night Witch
Rage
Goblin Giant
Dart Goblin The Log
The Log
Goblins Knight Dart Goblin Goblin Giant Bandit Night Witch
Bandit
Goblins Dart Goblin The Log
Night Witch
Goblins Knight Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Goblin Giant The Log
Goblins Knight Dart Goblin The Log Bandit Night Witch
Goblins Knight Dart Goblin Bandit Night Witch
Night Witch Goblins Knight Dart Goblin Bandit
The Log
The Log Goblins Dart Goblin Bandit Night Witch
Dart Goblin Night Witch
Dart Goblin Goblin Giant The Log Bandit
Goblins Night Witch
Knight Goblins Dart Goblin Bandit Night Witch
Goblins Dart Goblin Knight Goblin Giant The Log Bandit Night Witch
Dart Goblin Night Witch
Night Witch Knight The Log Bandit
Goblins Dart Goblin The Log Night Witch
Knight Bandit
The Log Bandit
Goblins Knight Night Witch
Goblins Knight Dart Goblin The Log Bandit Night Witch
The Log Knight Dart Goblin Bandit
Dart Goblin
Goblins Knight Dart Goblin Goblin Giant The Log Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Bandit
Bandit Knight The Log
Bandit Goblins Knight Goblin Giant The Log
Knight Goblin Giant The Log Bandit Night Witch
Knight Goblin Giant Bandit Night Witch
Dart Goblin Goblin Giant
Goblins Knight Dart Goblin Goblin Giant Bandit Night Witch
Knight Goblin Giant
Goblins Knight The Log Bandit
Dart Goblin Goblin Giant
Knight Dart Goblin
Goblin Giant The Log
Knight Goblin Giant Bandit Night Witch
Dart Goblin
Goblins Knight Dart Goblin Goblin Giant The Log Night Witch
Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log Bandit
Dart Goblin The Log Bandit
Dart Goblin Goblin Giant The Log Bandit
Knight Dart Goblin The Log
The Log
Dart Goblin Goblin Giant
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin Bandit
Goblins Night Witch
Knight Dart Goblin The Log Bandit
Dart Goblin
Knight Dart Goblin The Log Bandit
Dart Goblin Bandit
Dart Goblin The Log
Dart Goblin The Log Bandit
Dart Goblin The Log Bandit
Night Witch
Dart Goblin The Log Bandit
Dart Goblin The Log
The Log Night Witch
The Log
The Log
The Log
The Log Dart Goblin Bandit
The Log Bandit
Dart Goblin The Log Bandit
Dart Goblin Night Witch
Dart Goblin
Night Witch
Dart Goblin The Log Bandit Night Witch
The Log
Dart Goblin Bandit Night Witch
Dart Goblin
The Log
Knight Dart Goblin
The Log Dart Goblin
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin Goblin Giant The Log Bandit

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