My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Royal Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Elite Barbarians
Giant Snowball
Archers
Zap
Archers Royal Giant
Barbarian Barrel
Archers Knight Tesla Elite Barbarians
The Log
Archers Royal Giant Elite Barbarians Mini P.E.K.K.A
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Knight Elite Barbarians Mini P.E.K.K.A
Fireball
Archers Tesla Elite Barbarians
Poison
Archers
Lightning
Knight Tesla Elite Barbarians Mini P.E.K.K.A
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Tesla Mini P.E.K.K.A Royal Giant Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Knight Tesla

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Royal Giant Elite Barbarians Mini P.E.K.K.A Mega Knight
Arrows
Royal Giant Elite Barbarians Archers Knight Mini P.E.K.K.A Mega Knight
Knight
Archers Arrows Elite Barbarians
Tesla
Royal Giant
Arrows Archers Elite Barbarians
Elite Barbarians
Arrows Archers Knight Royal Giant Mega Knight
Mini P.E.K.K.A
Archers Arrows Mega Knight
Mega Knight
Archers Arrows Elite Barbarians Mini P.E.K.K.A

Defense Synergies 3 10

Archers
Knight Tesla Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Knight Tesla Mini P.E.K.K.A
Knight
Archers Tesla Arrows Mini P.E.K.K.A
Tesla
Knight Archers Arrows Mini P.E.K.K.A
Royal Giant
Elite Barbarians
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Archers Arrows Knight Tesla Elite Barbarians
Mega Knight
Arrows Archers Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla
Elite Barbarians Mini P.E.K.K.A Knight Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Archers Knight Elite Barbarians
Tesla Elite Barbarians Mini P.E.K.K.A Knight Mega Knight
Arrows Elite Barbarians Mini P.E.K.K.A Mega Knight
Arrows Archers Tesla Mega Knight
Tesla Archers Arrows
Arrows Tesla Mega Knight
Tesla Mini P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Archers Tesla Mini P.E.K.K.A Mega Knight
Archers Arrows Knight Tesla Mega Knight
Arrows Tesla Archers
Tesla Mini P.E.K.K.A Mega Knight Knight Elite Barbarians
Mega Knight Arrows Tesla Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Knight Tesla Mega Knight
Tesla Elite Barbarians Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Arrows Knight Elite Barbarians Mini P.E.K.K.A
Arrows Tesla Mega Knight Archers Knight Elite Barbarians
Arrows Archers Knight Tesla Mega Knight
Mini P.E.K.K.A Tesla Elite Barbarians
Mega Knight Archers Arrows Knight Tesla Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Archers Tesla Elite Barbarians
Archers Arrows Knight Tesla Elite Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight Knight Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Knight Tesla Elite Barbarians
Knight Tesla Elite Barbarians Mini P.E.K.K.A Mega Knight
Arrows Archers Tesla
Mini P.E.K.K.A Archers Knight Tesla Elite Barbarians
Mini P.E.K.K.A Mega Knight Knight Tesla Elite Barbarians
Mega Knight Knight Elite Barbarians Mini P.E.K.K.A
Tesla
Mega Knight Knight Tesla Elite Barbarians Mini P.E.K.K.A
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Mega Knight Knight Tesla
Archers Tesla Mega Knight
Tesla Elite Barbarians Archers Knight Mini P.E.K.K.A
Arrows Mega Knight Archers Tesla Elite Barbarians Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows Mega Knight
Arrows
Archers Arrows
Arrows
Arrows
Elite Barbarians Mini P.E.K.K.A
Arrows Knight
Archers Arrows
Knight Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows
Arrows Mega Knight
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows
Elite Barbarians Archers Arrows
Elite Barbarians Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Archers
Archers Arrows
Arrows
Knight Mini P.E.K.K.A Mega Knight
Arrows
Arrows
Elite Barbarians Mega Knight
Elite Barbarians
Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: