My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Goblin Hut Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Goblin Hut Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Prince Ram Rider
Giant Snowball
Goblins Spear Goblins Musketeer Goblin Hut Ram Rider
Zap
Goblins Spear Goblins Goblin Hut Prince Ram Rider
Barbarian Barrel
Goblins Spear Goblins Knight Musketeer Goblin Hut
The Log
Goblins Spear Goblins Musketeer Goblin Hut Prince Ram Rider
Earthquake
Spear Goblins Goblin Hut
Arrows
Goblins Spear Goblins Goblin Hut
Royal Delivery
Goblins Spear Goblins Knight Musketeer Goblin Hut Prince Ram Rider
Fireball
Musketeer Goblin Hut Ram Rider
Poison
Spear Goblins Musketeer Goblin Hut
Lightning
Knight Musketeer Goblin Hut Prince Ram Rider
Rocket
Musketeer Goblin Hut Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Knight Fireball Musketeer Goblin Hut Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Spear Goblins Knight Fireball

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Knight Goblin Hut Prince Ram Rider
Knight
Spear Goblins Musketeer Fireball Goblin Hut Prince Ram Rider
Fireball
Knight Ram Rider
Musketeer
Knight Goblin Hut Prince Ram Rider
Goblin Hut
Spear Goblins Knight Musketeer Prince Ram Rider
Prince
Spear Goblins Knight Musketeer Goblin Hut Ram Rider
Ram Rider
Spear Goblins Knight Fireball Musketeer Goblin Hut Prince

Defense Synergies 2 12

Goblins
Knight Musketeer
Spear Goblins
Knight Musketeer Goblin Hut Prince
Knight
Spear Goblins Musketeer Goblins Fireball Goblin Hut
Fireball
Knight Musketeer Goblin Hut Ram Rider
Musketeer
Knight Goblins Spear Goblins Fireball Goblin Hut Ram Rider
Goblin Hut
Spear Goblins Knight Fireball Musketeer
Prince
Spear Goblins
Ram Rider
Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Musketeer Goblin Hut Ram Rider
Goblins Knight Musketeer Goblin Hut Prince Ram Rider
Goblin Hut Prince Ram Rider Goblins Knight Musketeer
Goblin Hut Prince Goblins Knight Musketeer Ram Rider
Fireball Prince
Fireball Goblins Spear Goblins Musketeer
Musketeer Ram Rider Spear Goblins Fireball Goblin Hut
Fireball Musketeer Ram Rider
Goblins Musketeer Goblin Hut Prince
Knight Goblins Spear Goblins Musketeer Prince
Goblins Spear Goblins Knight Fireball Musketeer Goblin Hut Ram Rider
Musketeer Spear Goblins Fireball Goblin Hut Ram Rider
Goblin Hut Prince Knight Fireball Musketeer Ram Rider
Fireball Goblins Goblin Hut Prince
Knight Goblin Hut Prince Ram Rider
Fireball Goblin Hut Prince Ram Rider
Goblins Knight Fireball Musketeer Goblin Hut Prince
Fireball Goblins Spear Goblins Knight Musketeer Goblin Hut Prince Ram Rider
Spear Goblins Knight Fireball Musketeer Goblin Hut Ram Rider
Musketeer Goblin Hut Prince Ram Rider
Goblins Spear Goblins Knight Fireball Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Spear Goblins Fireball Goblin Hut Prince
Fireball Knight Musketeer Prince
Goblins Spear Goblins Knight Musketeer Goblin Hut Prince Ram Rider
Prince Knight Fireball Musketeer Ram Rider
Knight Musketeer Goblin Hut Prince Ram Rider
Fireball Musketeer Goblin Hut Ram Rider
Prince Goblins Spear Goblins Knight Fireball Musketeer Goblin Hut Ram Rider
Knight Prince
Goblins Spear Goblins Knight Fireball Goblin Hut Prince
Musketeer Goblin Hut
Knight Musketeer Goblin Hut Prince
Fireball Prince
Prince Knight Fireball Ram Rider
Fireball Musketeer
Goblin Hut Goblins Spear Goblins Knight Fireball Musketeer Prince
Fireball Musketeer Goblin Hut
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer Ram Rider
Fireball Goblin Hut
Knight Fireball Musketeer Prince
Fireball
Fireball Spear Goblins Musketeer Ram Rider
Musketeer
Fireball Ram Rider
Fireball Ram Rider
Goblins Fireball Musketeer Prince
Knight Fireball Musketeer Prince Ram Rider
Fireball Musketeer
Knight Fireball Musketeer Goblin Hut
Fireball Musketeer
Fireball Musketeer Goblin Hut Prince
Spear Goblins Fireball Musketeer Goblin Hut
Fireball Musketeer Goblin Hut
Fireball
Fireball Musketeer Prince
Fireball
Fireball Musketeer Prince
Fireball
Musketeer Prince
Fireball Musketeer
Fireball
Fireball Musketeer Ram Rider
Fireball Musketeer Prince Ram Rider
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Goblin Hut
Fireball
Fireball Musketeer
Fireball
Prince
Fireball
Spear Goblins Fireball Musketeer Goblin Hut Prince
Fireball Musketeer Ram Rider
Fireball
Fireball Knight Musketeer Prince
Fireball Musketeer
Fireball
Musketeer Prince
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Prince
Prince
Fireball

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