My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Knight Inferno Tower Skeleton Army Electro Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Hog Rider Skeleton Army Electro Wizard
Fireball
Hog Rider Inferno Tower Skeleton Army Electro Wizard
Poison
Inferno Tower Skeleton Army Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Skeleton Army Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Hog Rider Poison Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Skeleton Army Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Knight Poison Mega Knight
Knight
Hog Rider Zap Poison Electro Wizard
Hog Rider
Zap Knight Poison Electro Wizard Mega Knight
Inferno Tower
Skeleton Army
Poison
Zap Knight Hog Rider Mega Knight
Electro Wizard
Zap Knight Hog Rider Mega Knight
Mega Knight
Zap Hog Rider Poison Electro Wizard

Defense Synergies 6 12

Zap
Electro Wizard Mega Knight Knight Inferno Tower Skeleton Army Poison
Knight
Inferno Tower Electro Wizard Zap Skeleton Army Poison
Hog Rider
Inferno Tower
Knight Skeleton Army Electro Wizard Zap Poison Mega Knight
Skeleton Army
Inferno Tower Zap Knight Electro Wizard
Poison
Zap Knight Inferno Tower Electro Wizard Mega Knight
Electro Wizard
Zap Knight Inferno Tower Skeleton Army Poison Mega Knight
Mega Knight
Zap Inferno Tower Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Zap Knight Electro Wizard Mega Knight
Inferno Tower Skeleton Army Mega Knight Knight Electro Wizard
Inferno Tower Skeleton Army Knight Electro Wizard Mega Knight
Skeleton Army Poison Mega Knight
Skeleton Army Zap Electro Wizard Mega Knight
Inferno Tower Electro Wizard Zap Poison
Zap Inferno Tower Poison Electro Wizard Mega Knight
Inferno Tower Skeleton Army
Knight Skeleton Army Inferno Tower Electro Wizard Mega Knight
Skeleton Army Poison Electro Wizard Zap Knight Mega Knight
Inferno Tower Zap Poison Electro Wizard
Inferno Tower Skeleton Army Mega Knight Zap Knight Electro Wizard
Skeleton Army Mega Knight Zap Poison Electro Wizard
Inferno Tower Skeleton Army Knight Electro Wizard Mega Knight
Inferno Tower Skeleton Army Zap Electro Wizard Mega Knight
Mega Knight Knight Inferno Tower Skeleton Army Poison Electro Wizard
Mega Knight Zap Knight Skeleton Army Electro Wizard
Zap Poison Knight Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Skeleton Army Mega Knight Knight Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Zap Inferno Tower Electro Wizard
Poison Electro Wizard Zap Knight Mega Knight
Skeleton Army Mega Knight Zap Knight Inferno Tower Electro Wizard
Skeleton Army Mega Knight Zap Knight Inferno Tower Electro Wizard
Inferno Tower Knight Skeleton Army Mega Knight
Poison Zap Electro Wizard
Skeleton Army Knight Inferno Tower Electro Wizard
Inferno Tower Mega Knight Knight Skeleton Army
Zap Electro Wizard Mega Knight Knight Inferno Tower Skeleton Army Poison
Inferno Tower Skeleton Army
Mega Knight Knight Inferno Tower
Skeleton Army Mega Knight Zap Poison Electro Wizard
Skeleton Army Mega Knight Knight Inferno Tower
Skeleton Army Mega Knight
Inferno Tower Skeleton Army Electro Wizard Zap Knight Poison
Poison Mega Knight Zap Inferno Tower Electro Wizard
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Zap Electro Wizard
Poison
Knight Poison
Poison Zap Mega Knight
Poison Zap
Poison
Poison Zap
Poison Zap
Poison Electro Wizard
Poison Zap Knight Electro Wizard
Poison Zap
Poison Knight
Poison
Zap Poison
Zap Poison
Poison Mega Knight
Poison
Zap Poison Electro Wizard Mega Knight
Zap Poison Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Poison Mega Knight
Poison Zap Electro Wizard
Zap Poison Mega Knight
Poison Zap
Poison Zap Electro Wizard
Zap Electro Wizard Poison
Poison Zap Mega Knight
Zap Poison Electro Wizard
Mega Knight
Poison
Zap Electro Wizard Skeleton Army
Poison Zap Electro Wizard
Poison Knight Electro Wizard Mega Knight
Zap Poison
Zap Poison
Mega Knight
Zap Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Wizard Mega Knight
Mega Knight

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