My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Cannon Goblin Barrel Witch Inferno Dragon
Zap
Cannon Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Knight Cannon Valkyrie Goblin Barrel Witch Electro Wizard
The Log
Cannon Goblin Barrel Witch
Earthquake
Cannon Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Valkyrie Goblin Barrel Witch Electro Wizard Inferno Dragon
Fireball
Cannon Goblin Barrel Witch Electro Wizard Inferno Dragon
Poison
Cannon Witch Electro Wizard
Lightning
Knight Cannon Valkyrie Witch Electro Wizard Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Goblin Barrel Valkyrie Electro Wizard Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Goblin Barrel

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Barrel
Knight
Goblin Barrel Arrows Witch Electro Wizard
Cannon
Valkyrie
Goblin Barrel Witch Electro Wizard
Goblin Barrel
Knight Valkyrie Arrows
Witch
Knight Valkyrie
Electro Wizard
Knight Valkyrie
Inferno Dragon

Defense Synergies 2 12

Arrows
Knight Cannon Valkyrie
Knight
Cannon Electro Wizard Arrows Witch
Cannon
Knight Arrows Valkyrie Witch Electro Wizard Inferno Dragon
Valkyrie
Arrows Cannon Witch Electro Wizard
Goblin Barrel
Witch
Knight Cannon Valkyrie Electro Wizard
Electro Wizard
Knight Cannon Valkyrie Witch Inferno Dragon
Inferno Dragon
Cannon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Valkyrie Electro Wizard
Inferno Dragon Knight Cannon Valkyrie Witch Electro Wizard
Cannon Witch Knight Valkyrie Electro Wizard Inferno Dragon
Cannon Witch Inferno Dragon Knight Valkyrie Electro Wizard
Arrows Valkyrie
Arrows Cannon Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Arrows Cannon Witch
Arrows Cannon Valkyrie Electro Wizard
Cannon Witch Inferno Dragon
Knight Cannon Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Arrows Knight Cannon
Arrows Inferno Dragon Witch Electro Wizard
Cannon Knight Valkyrie Witch Electro Wizard
Valkyrie Arrows Cannon Witch Electro Wizard
Inferno Dragon Knight Cannon Electro Wizard
Cannon Electro Wizard Inferno Dragon
Arrows Knight Cannon Valkyrie Witch Electro Wizard
Arrows Cannon Valkyrie Knight Witch Electro Wizard
Arrows Valkyrie Witch Knight Cannon Electro Wizard Inferno Dragon
Cannon Electro Wizard Inferno Dragon
Valkyrie Arrows Knight Cannon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch Electro Wizard
Electro Wizard Arrows Knight Valkyrie Inferno Dragon
Knight Valkyrie Witch Electro Wizard
Valkyrie Knight Electro Wizard
Knight Cannon Valkyrie Witch Inferno Dragon
Arrows Witch Electro Wizard
Knight Valkyrie Witch Electro Wizard
Knight Valkyrie Inferno Dragon
Electro Wizard Knight Valkyrie Witch Inferno Dragon
Witch Cannon Inferno Dragon
Inferno Dragon Knight Valkyrie Witch
Arrows Valkyrie Electro Wizard
Knight Cannon Valkyrie Witch
Cannon Valkyrie Witch
Witch Electro Wizard Knight Valkyrie Inferno Dragon
Arrows Valkyrie Cannon Witch Electro Wizard Inferno Dragon
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows Electro Wizard
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows
Arrows
Electro Wizard
Arrows Knight Valkyrie Electro Wizard
Arrows
Knight
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows Electro Wizard
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch Inferno Dragon
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Witch
Arrows Witch Electro Wizard
Arrows
Knight Valkyrie Electro Wizard
Arrows
Arrows
Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard
Inferno Dragon

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