My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Barbarians Wizard
The Log
Firecracker Barbarians Hog Rider
Earthquake
Firecracker Barbarians Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Barbarians Hog Rider Wizard
Fireball
Firecracker Barbarians Hog Rider Wizard
Poison
Firecracker Barbarians Wizard
Lightning
Knight Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Firecracker Fireball Hog Rider Golden Knight Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Knight Firecracker Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Fireball Wizard
Firecracker
Knight Hog Rider Mirror
Barbarians
Hog Rider
Fireball
Hog Rider Mirror Knight Golden Knight
Hog Rider
Knight Firecracker Fireball Barbarians Wizard Mirror Golden Knight
Wizard
Knight Hog Rider
Mirror
Fireball Firecracker Hog Rider
Golden Knight
Fireball Hog Rider

Defense Synergies 2 6

Knight
Firecracker Fireball Wizard
Firecracker
Knight Mirror Golden Knight
Barbarians
Fireball
Mirror Knight Golden Knight
Hog Rider
Wizard
Knight Golden Knight
Mirror
Fireball Firecracker
Golden Knight
Firecracker Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Wizard Golden Knight
Barbarians Knight Firecracker
Barbarians Knight
Barbarians Knight Firecracker
Firecracker Barbarians Fireball
Fireball Firecracker
Firecracker Fireball Wizard
Barbarians Fireball Golden Knight
Barbarians
Knight Firecracker Barbarians
Barbarians Knight Firecracker Fireball Wizard
Firecracker Fireball Wizard
Barbarians Knight Fireball Wizard
Fireball Wizard Firecracker Barbarians Golden Knight
Barbarians Knight
Barbarians Fireball
Barbarians Wizard Knight Firecracker Fireball
Fireball Knight Firecracker Barbarians Wizard Golden Knight
Wizard Knight Firecracker Barbarians Fireball
Barbarians
Wizard Knight Firecracker Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Fireball
Fireball Knight Firecracker Wizard
Barbarians Knight Golden Knight
Knight Barbarians Fireball
Barbarians Knight
Firecracker Fireball Wizard
Knight Barbarians Fireball
Knight Barbarians
Knight Firecracker Barbarians Fireball
Barbarians
Knight Barbarians Golden Knight
Barbarians Fireball
Barbarians Knight Fireball Wizard Golden Knight
Wizard Firecracker Barbarians Fireball
Barbarians Knight Firecracker Fireball Golden Knight
Firecracker Barbarians Fireball Wizard Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Golden Knight
Firecracker Fireball Golden Knight
Fireball
Knight Firecracker Barbarians Fireball
Fireball Wizard Firecracker
Firecracker Fireball Wizard
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard Golden Knight
Fireball
Firecracker Knight Fireball Wizard Golden Knight
Fireball Firecracker Wizard
Knight Firecracker Fireball Golden Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard Golden Knight
Firecracker Fireball Wizard
Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard Golden Knight
Fireball
Fireball Wizard
Barbarians Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard Golden Knight
Fireball Wizard Golden Knight
Fireball Firecracker Golden Knight
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Fireball Wizard
Firecracker Fireball
Firecracker Fireball Wizard
Barbarians Fireball
Fireball Firecracker Wizard
Fireball
Fireball Knight Firecracker Wizard
Firecracker Fireball Wizard
Fireball
Firecracker
Firecracker Fireball Golden Knight
Firecracker Fireball
Firecracker Fireball Golden Knight
Fireball Firecracker Wizard

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