My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Hog Rider Goblin Curse Guards
Giant Snowball
Bomber Royal Recruits Hog Rider Goblin Curse Guards
Zap
Bomber Goblin Curse Guards
Barbarian Barrel
Bomber Royal Recruits Goblin Curse Guards Electro Wizard
The Log
Bomber Royal Recruits Hog Rider Goblin Curse Guards
Earthquake
Bomber Hog Rider Guards
Arrows
Bomber Royal Recruits Goblin Curse Guards
Royal Delivery
Bomber Royal Recruits Hog Rider Guards P.E.K.K.A Electro Wizard
Fireball
Bomber Hog Rider Electro Wizard
Poison
Bomber Royal Recruits Goblin Curse Guards Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Goblin Curse Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Curse Guards Hog Rider Electro Wizard Lightning Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Curse Guards Hog Rider

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Hog Rider Goblin Curse P.E.K.K.A
Royal Recruits
Bomber Hog Rider Electro Wizard
Hog Rider
Lightning Bomber Royal Recruits Guards Electro Wizard
Goblin Curse
Bomber
Guards
Hog Rider
Lightning
Hog Rider
P.E.K.K.A
Electro Wizard Bomber
Electro Wizard
P.E.K.K.A Royal Recruits Hog Rider

Defense Synergies 0 6

Bomber
Royal Recruits Guards P.E.K.K.A Electro Wizard
Royal Recruits
Bomber
Hog Rider
Goblin Curse
Guards
Bomber Electro Wizard
Lightning
P.E.K.K.A
Bomber Electro Wizard
Electro Wizard
Bomber Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Royal Recruits Electro Wizard
P.E.K.K.A Royal Recruits Goblin Curse Electro Wizard
P.E.K.K.A Bomber Royal Recruits Goblin Curse Lightning Electro Wizard
Royal Recruits P.E.K.K.A Goblin Curse Guards Electro Wizard
Lightning Bomber Royal Recruits P.E.K.K.A
Bomber Guards Electro Wizard
Lightning Electro Wizard Goblin Curse
Lightning Royal Recruits P.E.K.K.A Electro Wizard
P.E.K.K.A Royal Recruits Goblin Curse
Guards Bomber Royal Recruits Electro Wizard
Goblin Curse Guards Electro Wizard Bomber Royal Recruits
Goblin Curse Electro Wizard
Royal Recruits P.E.K.K.A Bomber Goblin Curse Guards Lightning Electro Wizard
Bomber Royal Recruits Goblin Curse Guards P.E.K.K.A Electro Wizard
Royal Recruits P.E.K.K.A Goblin Curse Electro Wizard
Royal Recruits Goblin Curse Lightning P.E.K.K.A Electro Wizard
Bomber Royal Recruits P.E.K.K.A Electro Wizard
Bomber Royal Recruits Guards Electro Wizard
Bomber Royal Recruits Goblin Curse Guards Electro Wizard
P.E.K.K.A Royal Recruits Goblin Curse Electro Wizard
Bomber Royal Recruits Goblin Curse Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards P.E.K.K.A Electro Wizard
Electro Wizard Bomber Lightning
Royal Recruits Guards P.E.K.K.A Lightning Electro Wizard
Royal Recruits Guards Lightning P.E.K.K.A Electro Wizard
Royal Recruits P.E.K.K.A Goblin Curse Guards
Goblin Curse Electro Wizard
Royal Recruits Guards P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Royal Recruits Goblin Curse
Royal Recruits Lightning P.E.K.K.A Electro Wizard
Royal Recruits P.E.K.K.A Goblin Curse Guards
P.E.K.K.A Royal Recruits Guards
Royal Recruits Lightning P.E.K.K.A Guards Electro Wizard
Royal Recruits Lightning P.E.K.K.A Goblin Curse Guards
Royal Recruits Bomber Goblin Curse
Royal Recruits Guards Electro Wizard Bomber Lightning P.E.K.K.A
Bomber Royal Recruits Goblin Curse P.E.K.K.A Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits Guards
Goblin Curse Electro Wizard
Lightning
Lightning Royal Recruits Guards
Bomber Goblin Curse
Goblin Curse
Bomber
Goblin Curse Lightning
Lightning
Lightning Guards Electro Wizard
Lightning Royal Recruits Electro Wizard
Lightning Goblin Curse
Lightning
Lightning
Lightning
Lightning Bomber
Lightning Royal Recruits
Lightning
Bomber Lightning
Lightning Bomber Electro Wizard
Lightning Bomber Goblin Curse
Lightning
Lightning
Lightning
Lightning Royal Recruits
Goblin Curse Bomber
Lightning Electro Wizard
Lightning
Lightning Goblin Curse
Lightning Goblin Curse Electro Wizard
Lightning Electro Wizard Guards
Lightning
Lightning Bomber
Lightning Electro Wizard
P.E.K.K.A
Goblin Curse Lightning
Lightning Electro Wizard Royal Recruits Guards
Lightning Goblin Curse Electro Wizard
Lightning Electro Wizard
Bomber Lightning
Lightning
Royal Recruits P.E.K.K.A
Royal Recruits Guards Lightning Electro Wizard
Lightning Electro Wizard
Lightning Royal Recruits Electro Wizard
P.E.K.K.A
Lightning

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