My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Goblin Demolisher Electro Giant Bandit Electro Wizard Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Electro Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Bandit
Giant Snowball
Barbarians Mega Minion Little Prince
Zap
Bandit Little Prince
Barbarian Barrel
Barbarians Bandit Electro Wizard Magic Archer Little Prince
The Log
Barbarians Goblin Demolisher Bandit Little Prince
Earthquake
Barbarians
Arrows
Little Prince
Royal Delivery
Barbarians Mega Minion Goblin Demolisher Bandit Electro Wizard Magic Archer Little Prince
Fireball
Barbarians Mega Minion Bandit Electro Wizard Magic Archer Little Prince
Poison
Barbarians Mega Minion Electro Wizard Magic Archer Little Prince
Lightning
Mega Minion Bandit Electro Wizard Magic Archer Little Prince
Rocket
Barbarians Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Goblin Demolisher Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Bandit Little Prince Goblin Demolisher Electro Wizard Magic Archer Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mega Minion Bandit Little Prince Goblin Demolisher

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mega Minion
Electro Giant
Goblin Demolisher
Bandit
Electro Giant
Mega Minion
Bandit
Goblin Demolisher Electro Wizard Magic Archer Little Prince
Electro Wizard
Bandit Magic Archer
Magic Archer
Bandit Electro Wizard
Little Prince
Bandit

Defense Synergies 0 8

Barbarians
Mega Minion
Bandit Electro Wizard
Goblin Demolisher
Bandit
Electro Giant
Bandit
Mega Minion Goblin Demolisher Electro Wizard Magic Archer Little Prince
Electro Wizard
Mega Minion Bandit Magic Archer Little Prince
Magic Archer
Bandit Electro Wizard
Little Prince
Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Goblin Demolisher Electro Wizard Magic Archer
Barbarians Mega Minion Bandit Electro Wizard
Barbarians Mega Minion Bandit Electro Wizard
Barbarians Mega Minion Bandit Electro Wizard
Barbarians Goblin Demolisher
Mega Minion Goblin Demolisher Bandit Electro Wizard Magic Archer
Mega Minion Electro Wizard Magic Archer Little Prince
Barbarians Electro Giant Bandit Electro Wizard Magic Archer
Barbarians
Barbarians Bandit Electro Wizard Little Prince
Barbarians Electro Wizard Mega Minion Goblin Demolisher Electro Giant Bandit Magic Archer
Mega Minion Electro Wizard Magic Archer
Barbarians Bandit Electro Wizard
Barbarians Mega Minion Goblin Demolisher Electro Wizard Magic Archer
Barbarians Bandit Electro Wizard
Barbarians Electro Giant Bandit Electro Wizard
Barbarians Electro Wizard
Barbarians Mega Minion Goblin Demolisher Bandit Electro Wizard Magic Archer Little Prince
Barbarians Mega Minion Goblin Demolisher Bandit Electro Wizard Magic Archer Little Prince
Barbarians Electro Wizard
Goblin Demolisher Barbarians Electro Giant Bandit Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Electro Giant Bandit Electro Wizard
Bandit Electro Wizard Mega Minion Magic Archer
Barbarians Bandit Electro Wizard
Barbarians Bandit Electro Wizard
Barbarians Bandit
Electro Giant Goblin Demolisher Electro Wizard Magic Archer
Barbarians Mega Minion Bandit Electro Wizard
Barbarians
Electro Wizard Barbarians Mega Minion Bandit Magic Archer
Barbarians Mega Minion
Barbarians Mega Minion
Barbarians Electro Giant Electro Wizard
Barbarians Bandit
Barbarians Goblin Demolisher Electro Giant Magic Archer
Barbarians Electro Giant Electro Wizard Mega Minion Magic Archer Little Prince
Barbarians Mega Minion Electro Giant Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit
Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Barbarians
Goblin Demolisher Magic Archer
Electro Giant Mega Minion Magic Archer
Goblin Demolisher Magic Archer
Goblin Demolisher Magic Archer
Bandit
Electro Wizard
Bandit Electro Wizard Magic Archer
Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Magic Archer
Goblin Demolisher Bandit Magic Archer
Magic Archer Goblin Demolisher Bandit
Mega Minion Goblin Demolisher Bandit Electro Wizard Magic Archer
Goblin Demolisher Electro Giant Magic Archer Little Prince
Magic Archer
Barbarians
Goblin Demolisher Electro Giant Magic Archer Little Prince
Mega Minion
Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Electro Giant Electro Wizard Magic Archer Little Prince
Electro Wizard Mega Minion Electro Giant
Mega Minion
Bandit Magic Archer
Electro Wizard Magic Archer
Magic Archer
Electro Wizard Barbarians Bandit Magic Archer
Mega Minion Electro Wizard Magic Archer
Mega Minion Electro Wizard Magic Archer
Magic Archer
Electro Giant
Mega Minion
Electro Giant Electro Wizard Magic Archer
Electro Wizard Magic Archer
Electro Giant Bandit Electro Wizard Magic Archer Little Prince

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