My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Baby Dragon Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Baby Dragon Executioner Lumberjack Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang Baby Dragon Lumberjack Little Prince
Zap
Goblin Gang Firecracker Little Prince
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Executioner Lumberjack Little Prince
The Log
Goblin Gang Firecracker Elixir Golem Lumberjack Little Prince
Earthquake
Goblin Gang Firecracker Elixir Golem
Arrows
Goblin Gang Firecracker Little Prince
Royal Delivery
Goblin Gang Firecracker Elixir Golem Baby Dragon Executioner Lumberjack Little Prince
Fireball
Goblin Gang Firecracker Elixir Golem Baby Dragon Executioner Lumberjack Little Prince
Poison
Goblin Gang Firecracker Elixir Golem Executioner Little Prince
Lightning
Baby Dragon Executioner Lumberjack Little Prince
Rocket
Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Baby Dragon Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Elixir Golem Little Prince Baby Dragon Lumberjack Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Elixir Golem Little Prince

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Elixir Golem Baby Dragon
Firecracker
Elixir Golem Goblin Gang Baby Dragon Lumberjack Mega Knight
Elixir Golem
Firecracker Goblin Gang Baby Dragon Executioner Lumberjack
Baby Dragon
Goblin Gang Firecracker Elixir Golem Lumberjack Mega Knight
Executioner
Elixir Golem Mega Knight
Lumberjack
Firecracker Elixir Golem Baby Dragon Mega Knight
Mega Knight
Firecracker Baby Dragon Executioner Lumberjack
Little Prince

Defense Synergies 0 11

Goblin Gang
Firecracker Lumberjack
Firecracker
Goblin Gang Baby Dragon Lumberjack Mega Knight
Elixir Golem
Baby Dragon
Firecracker Lumberjack Mega Knight Little Prince
Executioner
Lumberjack Mega Knight
Lumberjack
Goblin Gang Firecracker Baby Dragon Executioner Little Prince
Mega Knight
Firecracker Baby Dragon Executioner
Little Prince
Baby Dragon Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Executioner
Lumberjack Goblin Gang Firecracker Executioner Mega Knight
Goblin Gang Lumberjack Mega Knight Executioner
Lumberjack Goblin Gang Firecracker Mega Knight
Firecracker Lumberjack Mega Knight
Goblin Gang Firecracker Baby Dragon Executioner Lumberjack Mega Knight
Goblin Gang Firecracker Baby Dragon Executioner Little Prince
Baby Dragon Mega Knight
Goblin Gang Lumberjack
Goblin Gang Firecracker Lumberjack Mega Knight Little Prince
Goblin Gang Executioner Firecracker Baby Dragon Lumberjack Mega Knight
Executioner Goblin Gang Firecracker Baby Dragon
Lumberjack Mega Knight Goblin Gang
Executioner Mega Knight Goblin Gang Firecracker Baby Dragon Lumberjack
Goblin Gang Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight
Mega Knight Goblin Gang Firecracker Executioner Lumberjack
Mega Knight Goblin Gang Firecracker Baby Dragon Executioner Lumberjack Little Prince
Baby Dragon Executioner Firecracker Lumberjack Mega Knight Little Prince
Lumberjack
Goblin Gang Mega Knight Firecracker Baby Dragon Executioner Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight
Goblin Gang Firecracker Baby Dragon Executioner Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight
Goblin Gang Executioner Lumberjack Mega Knight
Firecracker Executioner Goblin Gang Baby Dragon
Goblin Gang Lumberjack
Mega Knight Lumberjack
Mega Knight Firecracker Baby Dragon
Goblin Gang
Mega Knight Lumberjack
Mega Knight
Mega Knight Goblin Gang Executioner Lumberjack
Firecracker Baby Dragon Executioner Mega Knight
Goblin Gang Firecracker Baby Dragon Executioner Lumberjack Little Prince
Executioner Mega Knight Firecracker Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon Executioner
Baby Dragon
Firecracker
Executioner Firecracker Baby Dragon Mega Knight
Firecracker Executioner Baby Dragon
Firecracker Baby Dragon Executioner
Firecracker Baby Dragon Executioner
Firecracker
Goblin Gang Lumberjack
Firecracker
Firecracker Baby Dragon Executioner
Firecracker Baby Dragon Executioner
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Executioner
Firecracker Baby Dragon Executioner Mega Knight
Firecracker Baby Dragon Executioner Mega Knight
Firecracker Baby Dragon Mega Knight Little Prince
Baby Dragon Mega Knight
Baby Dragon
Firecracker Baby Dragon Executioner Mega Knight Little Prince
Firecracker Baby Dragon Executioner
Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Baby Dragon Executioner Little Prince
Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Goblin Gang
Firecracker Baby Dragon Executioner
Goblin Gang Firecracker Baby Dragon Executioner Lumberjack Mega Knight
Firecracker Baby Dragon Executioner
Firecracker Executioner Mega Knight
Goblin Gang Firecracker Baby Dragon
Firecracker Executioner
Firecracker Baby Dragon Executioner Mega Knight Little Prince

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