My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Musketeer Hog Rider
Zap
Bats
Barbarian Barrel
Knight Tesla Musketeer Valkyrie
The Log
Musketeer Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Musketeer Valkyrie Hog Rider
Fireball
Tesla Musketeer Hog Rider
Poison
Bats Musketeer
Lightning
Knight Tesla Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Tesla Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 10 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider
Arrows
Hog Rider Knight
Knight
Bats Musketeer Hog Rider Arrows The Log
Tesla
Musketeer
Knight Valkyrie Hog Rider The Log
Valkyrie
Bats Musketeer Hog Rider
Hog Rider
Bats Arrows Knight Musketeer Valkyrie The Log
The Log
Hog Rider Knight Musketeer

Defense Synergies 7 10

Bats
Knight Tesla Musketeer Valkyrie The Log
Arrows
Knight Tesla Valkyrie
Knight
Bats Tesla Musketeer Arrows The Log
Tesla
Knight Musketeer The Log Bats Arrows Valkyrie
Musketeer
Knight Tesla Valkyrie The Log Bats
Valkyrie
Musketeer Bats Arrows Tesla The Log
Hog Rider
The Log
Tesla Musketeer Bats Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Musketeer Valkyrie The Log
Bats Knight Tesla Musketeer Valkyrie The Log
Tesla Bats Knight Musketeer Valkyrie
Tesla Bats Knight Musketeer Valkyrie
Arrows Valkyrie The Log
Arrows The Log Bats Tesla Musketeer Valkyrie
Bats Tesla Musketeer Arrows
Arrows Tesla Musketeer Valkyrie The Log
Tesla Musketeer
Knight Tesla Musketeer Valkyrie
Bats Valkyrie Arrows Knight Tesla Musketeer The Log
Arrows Tesla Musketeer Bats
Tesla Bats Knight Musketeer Valkyrie The Log
Valkyrie Bats Arrows Tesla The Log
Knight Tesla
Tesla The Log
Tesla Bats Arrows Knight Musketeer Valkyrie
Arrows Tesla Valkyrie Bats Knight Musketeer The Log
Arrows Valkyrie The Log Bats Knight Tesla Musketeer
Tesla Musketeer
Valkyrie Bats Arrows Knight Tesla Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla
Arrows Knight Tesla Musketeer Valkyrie The Log
Bats Knight Musketeer Valkyrie The Log
Valkyrie Bats Knight Tesla Musketeer The Log
Knight Tesla Musketeer Valkyrie
Arrows Bats Tesla Musketeer
Bats Knight Tesla Musketeer Valkyrie
Knight Tesla Valkyrie
Bats Knight Valkyrie The Log
Tesla Musketeer
Bats Knight Tesla Musketeer Valkyrie
Arrows Valkyrie The Log
Knight Tesla Valkyrie
Tesla Musketeer Valkyrie
Tesla Bats Knight Musketeer Valkyrie The Log
Bats Arrows Valkyrie Tesla Musketeer The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Knight Musketeer Valkyrie The Log
Arrows Valkyrie The Log
Arrows Bats Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Bats Musketeer
Arrows Knight Musketeer Valkyrie The Log
Arrows Musketeer
Knight Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Bats
Arrows Musketeer The Log
Arrows Valkyrie The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Valkyrie
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Bats Arrows Musketeer
Bats Musketeer
Arrows Musketeer The Log
Arrows
Arrows The Log
Bats Musketeer
Arrows Musketeer
Arrows The Log
Knight Musketeer Valkyrie
Arrows The Log Musketeer
Arrows
Musketeer
Bats Musketeer The Log
Bats Musketeer
Musketeer The Log

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