My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Prince Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Prince Miner
Giant Snowball
Fire Spirit Spear Goblins Wall Breakers Miner
Zap
Fire Spirit Spear Goblins Wall Breakers Prince
Barbarian Barrel
Fire Spirit Spear Goblins Wall Breakers
The Log
Fire Spirit Spear Goblins Wall Breakers Prince
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins Wall Breakers
Royal Delivery
Fire Spirit Spear Goblins Wall Breakers Prince Miner
Fireball
Wall Breakers
Poison
Spear Goblins
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Rocket Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Wall Breakers The Log Miner Golden Knight Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Wall Breakers The Log

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Wall Breakers Prince
Spear Goblins
Miner Wall Breakers Prince
Rocket
Miner
Wall Breakers
Miner Fire Spirit Spear Goblins The Log
Prince
Fire Spirit Spear Goblins The Log Miner
The Log
Wall Breakers Prince Miner
Miner
Fire Spirit Spear Goblins Wall Breakers Rocket Prince The Log Golden Knight
Golden Knight
Miner

Defense Synergies 1 9

Fire Spirit
Spear Goblins The Log Golden Knight
Spear Goblins
Fire Spirit Prince The Log Golden Knight
Rocket
The Log
Wall Breakers
Prince
The Log Spear Goblins
The Log
Prince Fire Spirit Spear Goblins Rocket Miner Golden Knight
Miner
The Log
Golden Knight
Fire Spirit Spear Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins The Log Golden Knight
Prince The Log
Rocket Prince Fire Spirit
Prince
Rocket Prince The Log
The Log Fire Spirit Spear Goblins
Rocket Fire Spirit Spear Goblins
Rocket The Log Golden Knight
Prince
Fire Spirit Spear Goblins Prince Miner
Spear Goblins The Log
Spear Goblins
Prince Fire Spirit Rocket The Log
Fire Spirit Rocket Prince The Log Golden Knight
Prince
Rocket Prince The Log
Prince
Fire Spirit Spear Goblins Prince The Log Golden Knight
The Log Fire Spirit Spear Goblins
Prince
Fire Spirit Spear Goblins Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Prince
Rocket Prince The Log Miner
Spear Goblins Rocket Prince The Log Golden Knight
Rocket Prince The Log
Prince
Fire Spirit Rocket
Rocket Prince Spear Goblins
Prince
Rocket Spear Goblins Prince The Log
Prince Golden Knight
Rocket Prince The Log
Rocket Prince Golden Knight
Spear Goblins Rocket Prince The Log Golden Knight
The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log Golden Knight
The Log Miner Golden Knight
Rocket The Log Miner
Rocket Prince The Log
Rocket Fire Spirit The Log
Fire Spirit Spear Goblins Rocket
Fire Spirit The Log
The Log Fire Spirit
The Log Miner Golden Knight
Rocket Fire Spirit Prince
Rocket Miner Prince The Log Golden Knight
Fire Spirit Rocket
Rocket Fire Spirit The Log Miner Golden Knight
Rocket
Prince The Log
Rocket Spear Goblins The Log Golden Knight
Rocket The Log
Rocket
Rocket
Rocket Fire Spirit Prince The Log
Rocket Fire Spirit The Log Miner Golden Knight
Rocket Prince The Log
Rocket
Rocket Prince The Log
Rocket The Log
The Log Fire Spirit
The Log Miner Golden Knight
Prince The Log Miner Golden Knight
Rocket Miner The Log Golden Knight
Fire Spirit
Rocket
Rocket The Log Miner
Rocket
Prince
Rocket The Log
Fire Spirit Spear Goblins Rocket Prince
Rocket Fire Spirit
The Log
Miner Rocket Prince
The Log
Rocket
Prince
Rocket The Log Golden Knight
Rocket
Rocket Prince The Log Miner Golden Knight
Prince
Rocket

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