My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider Baby Dragon Princess
Zap
Prince Princess
Barbarian Barrel
Valkyrie Wizard Princess
The Log
Hog Rider Prince Princess
Earthquake
Hog Rider
Arrows
Princess
Royal Delivery
Valkyrie Hog Rider Wizard Baby Dragon Prince Princess
Fireball
Hog Rider Wizard Baby Dragon Princess
Poison
Wizard Princess
Lightning
Valkyrie Wizard Baby Dragon Prince
Rocket
Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Wizard Baby Dragon The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Earthquake Princess Valkyrie Hog Rider Baby Dragon Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Earthquake Princess Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Hog Rider Prince The Log
Valkyrie
Hog Rider Prince Wizard Baby Dragon
Hog Rider
Earthquake Valkyrie The Log Wizard Baby Dragon Prince Princess
Wizard
Valkyrie Hog Rider Prince
Baby Dragon
Valkyrie Hog Rider Prince
Prince
Valkyrie Earthquake Hog Rider Wizard Baby Dragon The Log Princess
The Log
Hog Rider Earthquake Prince Princess
Princess
Hog Rider Prince The Log

Defense Synergies 1 12

Earthquake
The Log Princess
Valkyrie
Wizard Baby Dragon Prince The Log Princess
Hog Rider
Wizard
Valkyrie Prince The Log
Baby Dragon
Valkyrie Prince The Log
Prince
The Log Valkyrie Wizard Baby Dragon
The Log
Prince Earthquake Valkyrie Wizard Baby Dragon Princess
Princess
Earthquake Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie Wizard Baby Dragon The Log
Valkyrie Prince The Log
Prince Valkyrie
Prince Valkyrie
Earthquake Valkyrie Prince The Log Princess
The Log Earthquake Valkyrie Baby Dragon
Wizard Baby Dragon Princess
Earthquake Valkyrie Baby Dragon The Log
Prince Princess
Valkyrie Prince
Valkyrie Earthquake Wizard Baby Dragon The Log Princess
Wizard Baby Dragon Princess
Prince Earthquake Valkyrie Wizard The Log
Valkyrie Wizard Earthquake Baby Dragon Prince The Log Princess
Prince
Prince The Log
Wizard Valkyrie Prince
Valkyrie Wizard Baby Dragon Prince The Log
Earthquake Valkyrie Wizard Baby Dragon The Log Princess
Prince
Valkyrie Wizard Earthquake Baby Dragon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince
Valkyrie Wizard Baby Dragon Prince The Log
Valkyrie Prince The Log
Valkyrie Prince The Log
Valkyrie Prince
Wizard Baby Dragon Princess
Prince Valkyrie
Valkyrie Prince
Valkyrie Baby Dragon Prince The Log
Valkyrie Prince
Valkyrie Prince The Log
Prince Valkyrie Wizard
Wizard Valkyrie Baby Dragon Princess
Valkyrie Baby Dragon Prince The Log
Valkyrie Earthquake Wizard Baby Dragon The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Valkyrie Baby Dragon The Log
Baby Dragon The Log Princess
Earthquake Baby Dragon The Log
Earthquake Valkyrie Prince The Log
Wizard Earthquake Valkyrie Baby Dragon The Log
Wizard Baby Dragon Princess
Earthquake Wizard Baby Dragon The Log Princess
Earthquake The Log Wizard Baby Dragon Princess
The Log Wizard
Prince
Earthquake Valkyrie Wizard Prince The Log Princess
Wizard Baby Dragon Princess
Earthquake Baby Dragon The Log Princess
Earthquake Baby Dragon Princess
Earthquake Princess Baby Dragon Prince The Log
Earthquake Wizard Baby Dragon The Log Princess
Earthquake Wizard Baby Dragon The Log Princess
Earthquake
Earthquake Wizard Baby Dragon Prince The Log Princess
Earthquake Valkyrie Wizard Baby Dragon The Log Princess
Earthquake Baby Dragon Prince The Log
Wizard Princess
Prince The Log
Earthquake Baby Dragon The Log
Earthquake The Log Valkyrie Wizard Baby Dragon Princess
The Log Earthquake Wizard Baby Dragon Princess
Wizard Baby Dragon Prince The Log Princess
Baby Dragon The Log
Wizard Baby Dragon Princess
Wizard
Earthquake Wizard The Log
Princess
Prince
Earthquake Wizard The Log Princess
Earthquake Prince Princess
Wizard Baby Dragon Princess
The Log
Valkyrie Wizard Baby Dragon Prince Princess
The Log Earthquake Wizard Baby Dragon Princess
Prince
Baby Dragon The Log Princess
Princess
Baby Dragon Prince The Log Princess

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