My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Cannon Dart Goblin Goblin Barrel Skeleton Army
Zap
Skeletons Cannon Dart Goblin Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Cannon Dart Goblin Goblin Barrel Skeleton Army
The Log
Skeletons Cannon Dart Goblin Goblin Barrel Skeleton Army
Earthquake
Skeletons Cannon Goblin Barrel Skeleton Army
Arrows
Skeletons Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Dart Goblin Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Cannon Dart Goblin Goblin Barrel Skeleton Army
Poison
Cannon Dart Goblin Skeleton Army
Lightning
Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Dart Goblin Goblin Barrel Skeleton Army Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Dart Goblin

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Dart Goblin
Goblin Barrel P.E.K.K.A The Log
Goblin Barrel
Dart Goblin Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Dart Goblin Goblin Barrel The Log
The Log
Dart Goblin P.E.K.K.A
Goblinstein

Defense Synergies 4 8

Skeletons
Cannon Dart Goblin P.E.K.K.A The Log
Cannon
Skeletons The Log Dart Goblin Skeleton Army
Dart Goblin
Skeletons Cannon Skeleton Army P.E.K.K.A The Log
Goblin Barrel
Skeleton Army
Cannon Dart Goblin The Log
P.E.K.K.A
The Log Skeletons Dart Goblin
The Log
Cannon P.E.K.K.A Skeletons Dart Goblin Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin The Log
Skeleton Army P.E.K.K.A Skeletons Cannon Dart Goblin The Log
Cannon Skeleton Army P.E.K.K.A Skeletons Dart Goblin
Cannon Skeleton Army P.E.K.K.A Skeletons Dart Goblin
Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Skeletons Cannon Dart Goblin
Dart Goblin Cannon
Cannon Dart Goblin P.E.K.K.A The Log
Cannon P.E.K.K.A Skeletons Skeleton Army
Skeleton Army Skeletons Cannon Dart Goblin
Dart Goblin Skeleton Army Skeletons Cannon The Log
Dart Goblin
Cannon Skeleton Army P.E.K.K.A Skeletons The Log
Skeleton Army Cannon Dart Goblin P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Cannon
Skeleton Army Cannon P.E.K.K.A The Log
Skeletons Cannon Skeleton Army P.E.K.K.A
Cannon Dart Goblin Skeleton Army The Log
The Log Cannon Dart Goblin
P.E.K.K.A Cannon Dart Goblin
Skeleton Army Cannon Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons P.E.K.K.A
The Log
Skeleton Army P.E.K.K.A Skeletons The Log
Skeleton Army P.E.K.K.A The Log
P.E.K.K.A Skeletons Cannon Skeleton Army
Skeletons Dart Goblin
Skeleton Army P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Skeleton Army
P.E.K.K.A Skeletons Skeleton Army The Log
P.E.K.K.A Skeletons Cannon Dart Goblin Skeleton Army
P.E.K.K.A Dart Goblin
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Skeletons Cannon
Cannon Dart Goblin Skeleton Army
Skeleton Army Skeletons Dart Goblin P.E.K.K.A The Log
Cannon Dart Goblin P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
The Log
Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
The Log
The Log
The Log
The Log
The Log Dart Goblin
The Log
Dart Goblin The Log
Dart Goblin
Dart Goblin
Dart Goblin The Log
P.E.K.K.A
The Log
Dart Goblin Skeleton Army
Dart Goblin
The Log
Dart Goblin
The Log Dart Goblin
Dart Goblin P.E.K.K.A
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
P.E.K.K.A
Dart Goblin

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