My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Rascals Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Knight Firecracker Rascals Wizard Goblin Barrel Royal Ghost
The Log
Firecracker Rascals Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Rascals Goblin Barrel
Royal Delivery
Knight Firecracker Rascals Wizard Goblin Barrel Royal Ghost
Fireball
Firecracker Rascals Wizard Goblin Barrel
Poison
Firecracker Rascals Wizard
Lightning
Knight Wizard
Rocket
Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Goblin Barrel Royal Ghost Rascals Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Barrel
Knight
Firecracker Goblin Barrel Arrows Wizard The Log
Firecracker
Knight Rascals Goblin Barrel
Rascals
Goblin Barrel Firecracker
Wizard
Knight Royal Ghost
Goblin Barrel
Knight Rascals Arrows Firecracker Royal Ghost
The Log
Knight
Royal Ghost
Wizard Goblin Barrel

Defense Synergies 2 8

Arrows
Knight
Knight
Firecracker Arrows Wizard The Log
Firecracker
Knight The Log Rascals
Rascals
Firecracker The Log
Wizard
Knight The Log Royal Ghost
Goblin Barrel
The Log
Firecracker Knight Rascals Wizard Royal Ghost
Royal Ghost
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard The Log
Knight Firecracker Rascals The Log
Knight Rascals
Knight Firecracker Rascals
Arrows Firecracker The Log
Arrows The Log Firecracker Rascals Royal Ghost
Arrows Firecracker Rascals Wizard
Arrows Rascals The Log
Rascals
Knight Firecracker Rascals Royal Ghost
Arrows Knight Firecracker Rascals Wizard The Log Royal Ghost
Arrows Firecracker Rascals Wizard
Knight Rascals Wizard The Log
Wizard Arrows Firecracker Rascals The Log Royal Ghost
Knight Rascals
Rascals The Log
Wizard Arrows Knight Firecracker Rascals
Arrows Knight Firecracker Rascals Wizard The Log Royal Ghost
Arrows Wizard The Log Knight Firecracker Rascals Royal Ghost
Rascals Wizard Royal Ghost Arrows Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Royal Ghost
Arrows Knight Firecracker Wizard The Log Royal Ghost
Knight Rascals The Log
Knight Rascals The Log
Knight Rascals
Arrows Firecracker Wizard Rascals
Rascals Knight
Knight Rascals
Knight Firecracker The Log
Knight Rascals
Arrows The Log
Rascals Knight Wizard
Wizard Firecracker Rascals
Rascals Knight Firecracker The Log
Arrows Firecracker Rascals Wizard The Log Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Rascals The Log Royal Ghost
Arrows Firecracker The Log Royal Ghost
Arrows The Log
Arrows Knight Firecracker Rascals The Log
Wizard Arrows Firecracker The Log
Arrows Firecracker Wizard
Arrows Firecracker Wizard The Log
Arrows The Log Firecracker Wizard
Arrows The Log Firecracker Wizard
Firecracker Arrows Knight Wizard The Log
Arrows Firecracker Wizard
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log
Arrows
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows Firecracker The Log Wizard
Arrows Firecracker The Log Wizard Royal Ghost
Arrows Wizard The Log
Arrows Firecracker The Log
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard The Log
Arrows Firecracker
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard
Arrows The Log
Knight Firecracker Rascals Wizard
Arrows The Log Firecracker Wizard
Arrows
Firecracker
Firecracker Rascals The Log
Firecracker
Firecracker The Log Royal Ghost
Firecracker Wizard

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