My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Giant Skeleton Electro Giant Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Electro Giant Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Phoenix
Giant Snowball
Zappies Lumberjack
Zap
Zappies
Barbarian Barrel
Zappies Giant Skeleton Lumberjack
The Log
Zappies Giant Skeleton Lumberjack
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Zappies Giant Skeleton Lumberjack
Fireball
Zappies Lumberjack
Poison
Zappies Phoenix
Lightning
Phoenix Lumberjack
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Rocket Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Giant Skeleton Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Zappies Phoenix Lumberjack Rocket Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Arrows Zappies Phoenix

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Giant Skeleton Phoenix Lumberjack
Arrows
Giant Skeleton Phoenix Lumberjack
Zappies
Giant Skeleton Lumberjack
Rocket
Electro Giant
Giant Skeleton
Giant Snowball Arrows Zappies Lumberjack
Electro Giant
Rocket Lumberjack
Phoenix
Giant Snowball Arrows
Lumberjack
Giant Snowball Arrows Zappies Giant Skeleton Electro Giant

Defense Synergies 0 11

Giant Snowball
Zappies Giant Skeleton Phoenix Lumberjack
Arrows
Giant Skeleton Phoenix Lumberjack
Zappies
Giant Snowball Giant Skeleton Electro Giant Lumberjack
Rocket
Giant Skeleton
Giant Snowball Arrows Zappies Lumberjack
Electro Giant
Zappies
Phoenix
Giant Snowball Arrows
Lumberjack
Giant Snowball Arrows Zappies Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zappies
Lumberjack Zappies Phoenix
Rocket Lumberjack Giant Snowball Zappies Giant Skeleton
Lumberjack Zappies Phoenix
Arrows Rocket Giant Skeleton Lumberjack
Arrows Giant Snowball Zappies Lumberjack
Giant Snowball Rocket Arrows Zappies Phoenix
Rocket Arrows Giant Skeleton Electro Giant Phoenix
Zappies Phoenix Lumberjack
Giant Snowball Zappies Giant Skeleton Phoenix Lumberjack
Giant Snowball Arrows Zappies Giant Skeleton Electro Giant Lumberjack
Arrows Giant Snowball Zappies Phoenix
Lumberjack Giant Snowball Zappies Rocket Giant Skeleton
Rocket Giant Snowball Arrows Zappies Lumberjack
Zappies Phoenix Lumberjack
Rocket Giant Snowball Zappies Electro Giant Lumberjack
Arrows Zappies Lumberjack
Arrows Giant Snowball Zappies Lumberjack
Giant Snowball Arrows Zappies Giant Skeleton Lumberjack
Zappies Phoenix Lumberjack
Giant Snowball Arrows Zappies Giant Skeleton Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Zappies Giant Skeleton Electro Giant
Giant Snowball Arrows Rocket Phoenix Lumberjack
Zappies Giant Skeleton Lumberjack Rocket
Rocket Giant Skeleton Lumberjack Zappies Phoenix
Giant Skeleton Zappies Phoenix Lumberjack
Arrows Rocket Electro Giant Giant Snowball Zappies
Rocket Zappies Giant Skeleton Phoenix Lumberjack
Giant Skeleton Zappies Phoenix Lumberjack
Rocket Giant Skeleton Giant Snowball Zappies Phoenix
Zappies Phoenix
Zappies Giant Skeleton Phoenix Lumberjack
Rocket Giant Snowball Arrows Giant Skeleton Electro Giant Phoenix
Rocket Giant Skeleton Zappies Lumberjack
Zappies Electro Giant
Zappies Electro Giant Phoenix Rocket Giant Skeleton Lumberjack
Arrows Giant Snowball Zappies Giant Skeleton Electro Giant Phoenix
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Giant Skeleton
Arrows Giant Snowball
Rocket Arrows Giant Skeleton
Arrows Rocket Giant Skeleton
Rocket Giant Snowball Arrows
Arrows Electro Giant Giant Snowball Rocket
Arrows
Arrows Giant Snowball
Arrows Giant Snowball
Rocket Giant Snowball Lumberjack
Rocket Arrows
Giant Snowball Arrows Rocket
Rocket Giant Snowball
Arrows Rocket
Giant Snowball Arrows
Rocket Giant Snowball Arrows
Arrows Rocket
Giant Snowball Arrows Rocket
Rocket
Rocket Giant Snowball Arrows
Rocket Giant Snowball Arrows Electro Giant
Rocket Giant Skeleton
Rocket Giant Snowball Arrows
Rocket
Rocket Giant Snowball Arrows
Giant Snowball Arrows Electro Giant
Arrows Giant Snowball
Giant Snowball Arrows
Rocket Arrows
Giant Snowball Arrows Electro Giant
Rocket Giant Snowball Zappies Electro Giant
Giant Snowball
Giant Snowball Arrows Rocket
Rocket Giant Snowball Arrows Zappies
Giant Skeleton
Rocket Giant Snowball Arrows
Zappies Rocket
Rocket Giant Snowball Arrows Zappies
Arrows
Rocket Lumberjack
Arrows Giant Snowball
Rocket Giant Snowball Arrows Giant Skeleton Electro Giant
Electro Giant Giant Snowball Zappies Rocket Giant Skeleton
Giant Snowball Zappies Rocket
Giant Snowball Rocket Giant Skeleton Electro Giant
Rocket

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