My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Bats Goblin Gang Dart Goblin Hog Rider Skeleton Army Lumberjack
Zap
Bats Goblin Gang Dart Goblin Skeleton Army
Barbarian Barrel
Goblin Gang Dart Goblin Skeleton Army Lumberjack
The Log
Goblin Gang Dart Goblin Hog Rider Skeleton Army Lumberjack
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Bats Goblin Gang Dart Goblin Skeleton Army
Royal Delivery
Bats Goblin Gang Dart Goblin Hog Rider Skeleton Army Lumberjack
Fireball
Goblin Gang Dart Goblin Hog Rider Skeleton Army Lumberjack
Poison
Bats Goblin Gang Dart Goblin Skeleton Army
Lightning
Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Goblin Gang Dart Goblin Skeleton Army Hog Rider Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Goblin Gang Dart Goblin

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Lumberjack
Giant Snowball
Hog Rider Dart Goblin Lumberjack Mega Knight
Goblin Gang
Hog Rider Dart Goblin
Dart Goblin
Giant Snowball Goblin Gang Hog Rider Mega Knight
Hog Rider
Bats Giant Snowball Goblin Gang Dart Goblin Lumberjack Mega Knight
Skeleton Army
Lumberjack
Bats Giant Snowball Hog Rider Mega Knight
Mega Knight
Bats Giant Snowball Dart Goblin Hog Rider Lumberjack

Defense Synergies 2 13

Bats
Giant Snowball Dart Goblin Lumberjack Mega Knight
Giant Snowball
Goblin Gang Mega Knight Bats Dart Goblin Lumberjack
Goblin Gang
Giant Snowball Dart Goblin Skeleton Army Lumberjack
Dart Goblin
Bats Giant Snowball Goblin Gang Skeleton Army Lumberjack Mega Knight
Hog Rider
Skeleton Army
Goblin Gang Dart Goblin Lumberjack
Lumberjack
Bats Giant Snowball Goblin Gang Dart Goblin Skeleton Army
Mega Knight
Giant Snowball Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Skeleton Army Lumberjack Bats Goblin Gang Dart Goblin Mega Knight
Goblin Gang Skeleton Army Lumberjack Mega Knight Bats Giant Snowball Dart Goblin
Skeleton Army Lumberjack Bats Goblin Gang Dart Goblin Mega Knight
Skeleton Army Lumberjack Mega Knight
Goblin Gang Skeleton Army Bats Giant Snowball Dart Goblin Lumberjack Mega Knight
Bats Giant Snowball Dart Goblin Goblin Gang
Dart Goblin Mega Knight
Goblin Gang Skeleton Army Lumberjack
Goblin Gang Skeleton Army Giant Snowball Dart Goblin Lumberjack Mega Knight
Bats Goblin Gang Dart Goblin Skeleton Army Giant Snowball Lumberjack Mega Knight
Bats Giant Snowball Goblin Gang Dart Goblin
Skeleton Army Lumberjack Mega Knight Bats Giant Snowball Goblin Gang
Skeleton Army Mega Knight Bats Giant Snowball Goblin Gang Dart Goblin Lumberjack
Skeleton Army Goblin Gang Lumberjack Mega Knight
Skeleton Army Giant Snowball Goblin Gang Lumberjack Mega Knight
Mega Knight Bats Goblin Gang Skeleton Army Lumberjack
Mega Knight Bats Giant Snowball Goblin Gang Dart Goblin Skeleton Army Lumberjack
Giant Snowball Bats Dart Goblin Lumberjack Mega Knight
Dart Goblin Lumberjack
Goblin Gang Skeleton Army Mega Knight Bats Giant Snowball Dart Goblin Lumberjack
Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack Mega Knight Giant Snowball
Giant Snowball Goblin Gang Lumberjack Mega Knight
Goblin Gang Skeleton Army Lumberjack Mega Knight Bats
Goblin Gang Skeleton Army Lumberjack Mega Knight Bats
Goblin Gang Skeleton Army Lumberjack Mega Knight
Bats Giant Snowball Goblin Gang Dart Goblin
Goblin Gang Skeleton Army Bats Dart Goblin Lumberjack
Mega Knight Skeleton Army Lumberjack
Mega Knight Bats Giant Snowball Skeleton Army
Goblin Gang Dart Goblin Skeleton Army
Mega Knight Bats Dart Goblin Lumberjack
Skeleton Army Mega Knight Giant Snowball
Skeleton Army Mega Knight Goblin Gang Lumberjack
Dart Goblin Skeleton Army Mega Knight
Goblin Gang Skeleton Army Bats Dart Goblin Lumberjack
Bats Mega Knight Giant Snowball Dart Goblin
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Giant Snowball Dart Goblin
Dart Goblin
Dart Goblin
Giant Snowball Mega Knight
Bats Giant Snowball Dart Goblin
Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
Bats Giant Snowball Goblin Gang Lumberjack
Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
Dart Goblin Mega Knight
Giant Snowball
Bats
Giant Snowball Dart Goblin Mega Knight
Giant Snowball Dart Goblin Mega Knight
Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Mega Knight
Giant Snowball Dart Goblin
Giant Snowball Mega Knight
Dart Goblin
Bats Giant Snowball Dart Goblin
Bats Giant Snowball Dart Goblin
Giant Snowball
Giant Snowball Dart Goblin Mega Knight
Giant Snowball
Mega Knight
Giant Snowball
Bats Goblin Gang Dart Goblin Skeleton Army
Giant Snowball Dart Goblin
Goblin Gang Dart Goblin Lumberjack Mega Knight
Giant Snowball Dart Goblin
Giant Snowball
Dart Goblin Mega Knight
Bats Giant Snowball Goblin Gang Dart Goblin
Bats Giant Snowball Dart Goblin
Giant Snowball Dart Goblin Mega Knight
Dart Goblin Mega Knight

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