My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Phoenix Lumberjack Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Phoenix Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Phoenix
Giant Snowball
Barbarians Skeleton Army Witch Lumberjack
Zap
Skeleton Army Witch
Barbarian Barrel
Barbarians Skeleton Army Witch Lumberjack
The Log
Barbarians Skeleton Army Witch Lumberjack
Earthquake
Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Skeleton Army Witch Lumberjack
Fireball
Barbarians Skeleton Army Witch Lumberjack
Poison
Barbarians Skeleton Army Witch Phoenix
Lightning
Witch Phoenix Lumberjack Goblinstein
Rocket
Barbarians Witch Phoenix

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Phoenix Lumberjack Barbarians Witch Goblinstein Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Phoenix Lumberjack Barbarians

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Rocket
Skeleton Army
Witch
Lumberjack Mega Knight
Phoenix
Lumberjack
Witch Mega Knight
Mega Knight
Witch Lumberjack
Goblinstein

Defense Synergies 0 4

Barbarians
Skeleton Army
Rocket
Skeleton Army
Barbarians Lumberjack
Witch
Lumberjack Mega Knight
Phoenix
Lumberjack
Skeleton Army Witch
Mega Knight
Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Barbarians Skeleton Army Lumberjack Witch Phoenix Mega Knight
Barbarians Rocket Skeleton Army Witch Lumberjack Mega Knight
Barbarians Skeleton Army Witch Lumberjack Phoenix Mega Knight
Barbarians Rocket Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Rocket Witch Phoenix
Rocket Barbarians Phoenix Mega Knight
Barbarians Witch Skeleton Army Phoenix Lumberjack
Skeleton Army Barbarians Phoenix Lumberjack Mega Knight
Barbarians Skeleton Army Witch Lumberjack Mega Knight
Witch Phoenix
Barbarians Skeleton Army Lumberjack Mega Knight Rocket Witch
Rocket Skeleton Army Mega Knight Barbarians Witch Lumberjack
Barbarians Skeleton Army Phoenix Lumberjack Mega Knight
Barbarians Rocket Skeleton Army Lumberjack Mega Knight Goblinstein
Barbarians Mega Knight Skeleton Army Witch Lumberjack
Mega Knight Barbarians Skeleton Army Witch Lumberjack
Witch Barbarians Lumberjack Mega Knight
Barbarians Phoenix Lumberjack
Skeleton Army Mega Knight Barbarians Witch Lumberjack
Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Lumberjack Mega Knight Witch
Rocket Phoenix Lumberjack Mega Knight
Barbarians Skeleton Army Lumberjack Mega Knight Rocket Witch
Rocket Skeleton Army Lumberjack Mega Knight Barbarians Phoenix
Barbarians Skeleton Army Witch Phoenix Lumberjack Mega Knight
Rocket Goblinstein Witch
Rocket Skeleton Army Barbarians Witch Phoenix Lumberjack
Mega Knight Barbarians Skeleton Army Phoenix Lumberjack
Rocket Mega Knight Goblinstein Barbarians Skeleton Army Witch Phoenix
Witch Barbarians Skeleton Army Phoenix
Mega Knight Barbarians Witch Phoenix Lumberjack
Rocket Skeleton Army Mega Knight Barbarians Phoenix
Barbarians Rocket Skeleton Army Mega Knight Witch Lumberjack
Barbarians Skeleton Army Witch Mega Knight
Barbarians Skeleton Army Witch Phoenix Rocket Lumberjack Goblinstein
Mega Knight Barbarians Witch Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Barbarians Rocket
Rocket Mega Knight Goblinstein
Goblinstein Rocket Witch
Witch
Rocket Lumberjack
Rocket
Rocket
Rocket
Rocket
Rocket Witch
Rocket Mega Knight
Rocket
Rocket
Rocket Mega Knight
Rocket Witch Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket Barbarians
Witch Mega Knight Goblinstein
Witch
Witch
Witch Mega Knight
Rocket
Witch
Rocket Witch Goblinstein
Rocket Mega Knight
Rocket
Mega Knight
Rocket
Barbarians Rocket Skeleton Army Witch Goblinstein
Rocket Witch
Rocket Lumberjack Mega Knight
Rocket
Mega Knight
Rocket Witch
Rocket Witch
Rocket Witch Mega Knight
Rocket Mega Knight

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