My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Bandit Inferno Dragon Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dart Goblin Baby Dragon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Bandit Inferno Dragon
Giant Snowball
Minion Horde Dart Goblin Baby Dragon Inferno Dragon Lumberjack
Zap
Minion Horde Dart Goblin Bandit Inferno Dragon
Barbarian Barrel
Dart Goblin Wizard Bandit Lumberjack
The Log
Dart Goblin Bandit Lumberjack
Earthquake
Arrows
Minion Horde Dart Goblin
Royal Delivery
Minion Horde Dart Goblin Wizard Baby Dragon Bandit Inferno Dragon Lumberjack
Fireball
Minion Horde Dart Goblin Wizard Baby Dragon Bandit Inferno Dragon Lumberjack
Poison
Minion Horde Dart Goblin Wizard
Lightning
Wizard Baby Dragon Bandit Inferno Dragon Lumberjack Goblinstein
Rocket
Minion Horde Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Bandit Baby Dragon Inferno Dragon Lumberjack Minion Horde Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Bandit Baby Dragon Inferno Dragon

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Lumberjack
Dart Goblin
Baby Dragon Bandit
Wizard
Bandit Lumberjack
Baby Dragon
Dart Goblin Bandit Inferno Dragon Lumberjack
Bandit
Dart Goblin Wizard Baby Dragon Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Minion Horde Wizard Baby Dragon Bandit
Goblinstein

Defense Synergies 0 10

Minion Horde
Dart Goblin
Baby Dragon Bandit Inferno Dragon Lumberjack
Wizard
Bandit Lumberjack
Baby Dragon
Dart Goblin Bandit Inferno Dragon Lumberjack
Bandit
Dart Goblin Wizard Baby Dragon Lumberjack
Inferno Dragon
Dart Goblin Baby Dragon
Lumberjack
Dart Goblin Wizard Baby Dragon Bandit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Dart Goblin Wizard Baby Dragon
Minion Horde Inferno Dragon Lumberjack Dart Goblin Bandit
Minion Horde Lumberjack Dart Goblin Bandit Inferno Dragon
Minion Horde Inferno Dragon Lumberjack Dart Goblin Bandit
Lumberjack
Dart Goblin Baby Dragon Bandit Lumberjack
Minion Horde Dart Goblin Inferno Dragon Wizard Baby Dragon
Dart Goblin Baby Dragon Bandit
Minion Horde Inferno Dragon Lumberjack
Minion Horde Dart Goblin Bandit Lumberjack
Minion Horde Dart Goblin Wizard Baby Dragon Bandit Lumberjack
Minion Horde Inferno Dragon Dart Goblin Wizard Baby Dragon
Minion Horde Lumberjack Wizard Bandit
Wizard Minion Horde Dart Goblin Baby Dragon Lumberjack
Inferno Dragon Minion Horde Bandit Lumberjack
Minion Horde Bandit Inferno Dragon Lumberjack
Minion Horde Wizard Lumberjack
Minion Horde Dart Goblin Wizard Baby Dragon Bandit Lumberjack
Wizard Baby Dragon Dart Goblin Bandit Inferno Dragon Lumberjack
Dart Goblin Inferno Dragon Lumberjack
Wizard Minion Horde Dart Goblin Baby Dragon Bandit Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bandit
Bandit Wizard Baby Dragon Inferno Dragon Lumberjack
Bandit Lumberjack Minion Horde
Lumberjack Minion Horde Bandit
Minion Horde Bandit Inferno Dragon Lumberjack
Wizard Minion Horde Dart Goblin Baby Dragon
Minion Horde Dart Goblin Bandit Lumberjack
Minion Horde Inferno Dragon Lumberjack
Minion Horde Baby Dragon Bandit Inferno Dragon
Minion Horde Dart Goblin Inferno Dragon
Inferno Dragon Minion Horde Dart Goblin Lumberjack
Minion Horde Wizard Bandit Lumberjack
Wizard Minion Horde Dart Goblin Baby Dragon
Minion Horde Dart Goblin Baby Dragon Inferno Dragon Lumberjack
Minion Horde Dart Goblin Wizard Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Dart Goblin Baby Dragon Bandit
Dart Goblin Baby Dragon Bandit
Minion Horde Dart Goblin Baby Dragon Bandit
Dart Goblin
Wizard Minion Horde Baby Dragon
Wizard Minion Horde Dart Goblin Baby Dragon
Minion Horde Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard Bandit
Minion Horde Lumberjack
Minion Horde Dart Goblin Wizard Bandit
Dart Goblin Wizard Baby Dragon
Dart Goblin Baby Dragon Bandit
Minion Horde Dart Goblin Baby Dragon Bandit
Dart Goblin Baby Dragon
Minion Horde Dart Goblin Wizard Baby Dragon Bandit
Minion Horde Dart Goblin Wizard Baby Dragon Bandit
Minion Horde
Dart Goblin Wizard Baby Dragon Bandit
Dart Goblin Wizard Baby Dragon
Minion Horde Baby Dragon
Wizard
Minion Horde Baby Dragon
Wizard Baby Dragon
Minion Horde Inferno Dragon
Dart Goblin Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Dart Goblin Baby Dragon Bandit
Minion Horde Dart Goblin Wizard Baby Dragon
Minion Horde Dart Goblin Wizard
Minion Horde
Minion Horde Dart Goblin Wizard Bandit
Minion Horde
Minion Horde
Wizard
Minion Horde Dart Goblin Bandit
Dart Goblin Wizard Baby Dragon
Minion Horde Dart Goblin Wizard Baby Dragon Lumberjack
Dart Goblin Wizard Baby Dragon
Minion Horde Dart Goblin
Minion Horde Dart Goblin Baby Dragon
Dart Goblin
Dart Goblin Baby Dragon Bandit
Inferno Dragon
Dart Goblin Wizard

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