My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Miner Night Witch
Giant Snowball
Mega Minion Hog Rider Skeleton Army Witch Miner Night Witch
Zap
Skeleton Army Witch Night Witch
Barbarian Barrel
Elite Barbarians Skeleton Army Witch Night Witch
The Log
Elite Barbarians Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch Night Witch
Royal Delivery
Elite Barbarians Mega Minion Hog Rider Skeleton Army Witch Miner Night Witch
Fireball
Elite Barbarians Mega Minion Hog Rider Skeleton Army Witch Night Witch
Poison
Mega Minion Skeleton Army Witch Night Witch
Lightning
Elite Barbarians Mega Minion Witch Night Witch
Rocket
Elite Barbarians Hog Rider Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Skeleton Army Miner Hog Rider Night Witch Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Skeleton Army Miner

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Hog Rider The Log
Mega Minion
Miner
Hog Rider
The Log Elite Barbarians Witch
Skeleton Army
Witch
Hog Rider Miner
The Log
Hog Rider Elite Barbarians Miner
Miner
Mega Minion Witch The Log
Night Witch

Defense Synergies 0 11

Elite Barbarians
Mega Minion The Log
Mega Minion
Elite Barbarians Skeleton Army Witch The Log Miner Night Witch
Hog Rider
Skeleton Army
Mega Minion The Log
Witch
Mega Minion The Log
The Log
Elite Barbarians Mega Minion Skeleton Army Witch Miner Night Witch
Miner
Mega Minion The Log
Night Witch
Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log
Elite Barbarians Skeleton Army Mega Minion Witch The Log Night Witch
Skeleton Army Witch Elite Barbarians Mega Minion Night Witch
Elite Barbarians Skeleton Army Witch Night Witch Mega Minion
Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Mega Minion Night Witch
Mega Minion Witch Night Witch
The Log
Witch Elite Barbarians Skeleton Army Night Witch
Elite Barbarians Skeleton Army Miner Night Witch
Skeleton Army Witch Mega Minion The Log Night Witch
Mega Minion Witch Night Witch
Skeleton Army Night Witch Elite Barbarians Witch The Log
Skeleton Army Mega Minion Witch The Log Night Witch
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians The Log
Elite Barbarians Skeleton Army Witch Night Witch
Elite Barbarians Mega Minion Skeleton Army Witch The Log Night Witch
Witch The Log Mega Minion
Elite Barbarians
Skeleton Army Elite Barbarians Witch The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Witch
Elite Barbarians Mega Minion The Log Miner
Skeleton Army Elite Barbarians Witch The Log
Skeleton Army Elite Barbarians The Log Night Witch
Elite Barbarians Skeleton Army Witch Night Witch
Witch
Skeleton Army Elite Barbarians Mega Minion Witch Night Witch
Elite Barbarians Skeleton Army
Elite Barbarians Mega Minion Skeleton Army Witch The Log
Witch Mega Minion Skeleton Army
Elite Barbarians Mega Minion Witch
Skeleton Army Elite Barbarians The Log
Elite Barbarians Skeleton Army Witch Night Witch
Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Mega Minion The Log Night Witch
Elite Barbarians Mega Minion Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner
The Log Miner
The Log
The Log
Mega Minion Witch
Witch The Log
The Log
The Log Miner
Elite Barbarians Night Witch
Miner The Log
Elite Barbarians The Log Miner
Elite Barbarians The Log
Witch The Log
The Log
Night Witch
Mega Minion The Log
Witch The Log Miner
The Log Night Witch
The Log
The Log
The Log Witch
Mega Minion Witch
The Log Miner Witch
Witch The Log Miner
Miner The Log
Elite Barbarians Witch Night Witch
Mega Minion Witch
Elite Barbarians Mega Minion Night Witch
The Log Miner Night Witch
The Log
Skeleton Army Witch Night Witch
Mega Minion Witch
The Log
Miner Mega Minion
The Log
Elite Barbarians Mega Minion
Elite Barbarians Witch The Log
Witch
Witch The Log Miner

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