My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Goblin Cage Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Heal Spirit Mini P.E.K.K.A Barbarian Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel
Giant Snowball
Skeletons Skeleton Barrel
Zap
Skeletons Skeleton Barrel
Barbarian Barrel
Skeletons Skeleton Barrel Heal Spirit Goblin Cage Magic Archer
The Log
Skeletons Skeleton Barrel Heal Spirit Mini P.E.K.K.A Goblin Cage
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons Skeleton Barrel Heal Spirit
Royal Delivery
Skeletons Skeleton Barrel Heal Spirit Mini P.E.K.K.A Goblin Cage Magic Archer
Fireball
Skeleton Barrel Goblin Cage Magic Archer
Poison
Skeleton Barrel Goblin Cage Magic Archer
Lightning
Mini P.E.K.K.A Goblin Cage Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Heal Spirit Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Barbarian Barrel The Log Skeleton Barrel Mini P.E.K.K.A Goblin Cage Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Heal Spirit Barbarian Barrel The Log

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Heal Spirit Mini P.E.K.K.A Goblin Cage Magic Archer
Heal Spirit
Skeleton Barrel Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A
Skeleton Barrel Heal Spirit Barbarian Barrel The Log Magic Archer
Goblin Cage
Skeleton Barrel Heal Spirit Barbarian Barrel The Log Magic Archer
Barbarian Barrel
Mini P.E.K.K.A Goblin Cage
The Log
Mini P.E.K.K.A Goblin Cage Magic Archer
Magic Archer
Skeleton Barrel Mini P.E.K.K.A Goblin Cage The Log

Defense Synergies 2 11

Skeletons
Goblin Cage Mini P.E.K.K.A Barbarian Barrel The Log Magic Archer
Skeleton Barrel
Heal Spirit
Mini P.E.K.K.A
The Log Skeletons Barbarian Barrel Magic Archer
Goblin Cage
Skeletons Barbarian Barrel The Log Magic Archer
Barbarian Barrel
Skeletons Mini P.E.K.K.A Goblin Cage Magic Archer
The Log
Mini P.E.K.K.A Skeletons Goblin Cage Magic Archer
Magic Archer
Skeletons Mini P.E.K.K.A Goblin Cage Barbarian Barrel The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Goblin Cage Barbarian Barrel The Log Magic Archer
Mini P.E.K.K.A Skeletons Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage Skeletons
Mini P.E.K.K.A Goblin Cage Skeletons
Mini P.E.K.K.A Goblin Cage Barbarian Barrel The Log
Barbarian Barrel The Log Skeletons Magic Archer
Goblin Cage Magic Archer
Skeleton Barrel Goblin Cage Barbarian Barrel The Log Magic Archer
Mini P.E.K.K.A Skeletons Goblin Cage
Skeletons Mini P.E.K.K.A Barbarian Barrel
Skeletons Barbarian Barrel The Log Magic Archer
Magic Archer
Mini P.E.K.K.A Goblin Cage Skeletons The Log
Mini P.E.K.K.A Goblin Cage Barbarian Barrel The Log Magic Archer
Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage The Log
Skeletons Mini P.E.K.K.A Goblin Cage
Goblin Cage Barbarian Barrel The Log Magic Archer
Goblin Cage Barbarian Barrel The Log Magic Archer
Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Barbarian Barrel The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Goblin Cage Barbarian Barrel
Skeleton Barrel Mini P.E.K.K.A Barbarian Barrel The Log Magic Archer
Skeletons Mini P.E.K.K.A Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage Barbarian Barrel The Log
Skeletons Mini P.E.K.K.A Goblin Cage
Skeletons Skeleton Barrel Magic Archer
Mini P.E.K.K.A Skeletons Goblin Cage
Mini P.E.K.K.A Goblin Cage
Goblin Cage Skeletons Mini P.E.K.K.A Barbarian Barrel The Log Magic Archer
Skeletons Goblin Cage
Mini P.E.K.K.A Goblin Cage
Goblin Cage The Log
Mini P.E.K.K.A Skeletons Goblin Cage
Goblin Cage Magic Archer
Skeletons Mini P.E.K.K.A Goblin Cage Barbarian Barrel The Log Magic Archer
Mini P.E.K.K.A Goblin Cage Barbarian Barrel The Log Magic Archer
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Barbarian Barrel The Log
Skeleton Barrel Barbarian Barrel The Log Magic Archer
Skeleton Barrel Barbarian Barrel The Log Magic Archer
Skeleton Barrel Barbarian Barrel The Log
Barbarian Barrel The Log Magic Archer
Skeleton Barrel Magic Archer
The Log Magic Archer
The Log Skeleton Barrel Barbarian Barrel Magic Archer
The Log Skeleton Barrel
Mini P.E.K.K.A
Skeleton Barrel Barbarian Barrel The Log Magic Archer
Magic Archer
Skeleton Barrel Barbarian Barrel The Log Magic Archer
Skeleton Barrel Barbarian Barrel Magic Archer
Skeleton Barrel Barbarian Barrel The Log Magic Archer
Skeleton Barrel Barbarian Barrel The Log Magic Archer
Magic Archer Skeleton Barrel Barbarian Barrel The Log
Barbarian Barrel
Mini P.E.K.K.A
Skeleton Barrel Mini P.E.K.K.A Barbarian Barrel The Log Magic Archer
Skeleton Barrel Barbarian Barrel The Log Magic Archer
The Log Magic Archer
The Log
Skeleton Barrel Barbarian Barrel The Log
The Log Barbarian Barrel Magic Archer
The Log Skeleton Barrel Barbarian Barrel Magic Archer
Skeleton Barrel The Log Magic Archer
Skeleton Barrel Barbarian Barrel The Log Magic Archer
Magic Archer
Skeleton Barrel
Mini P.E.K.K.A
The Log Magic Archer
Magic Archer
The Log Magic Archer
Skeleton Barrel Barbarian Barrel Magic Archer
Magic Archer
The Log Barbarian Barrel
Mini P.E.K.K.A Magic Archer
The Log Skeleton Barrel Magic Archer
The Log Magic Archer
Magic Archer
Skeleton Barrel Barbarian Barrel The Log Magic Archer

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