My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner
Giant Snowball
Goblin Barrel Miner
Zap
Goblin Barrel
Barbarian Barrel
Valkyrie Bomb Tower Goblin Barrel Magic Archer
The Log
Mini P.E.K.K.A Goblin Barrel
Earthquake
Bomb Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Valkyrie Goblin Barrel P.E.K.K.A Miner Magic Archer
Fireball
Bomb Tower Goblin Barrel Magic Archer
Poison
Bomb Tower Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Bomb Tower Magic Archer
Rocket
Valkyrie Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Bomb Tower Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Miner Mini P.E.K.K.A Valkyrie Bomb Tower Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Miner Mini P.E.K.K.A

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Miner Mini P.E.K.K.A Valkyrie Magic Archer
Mini P.E.K.K.A
Zap Valkyrie Magic Archer
Valkyrie
Goblin Barrel Zap Mini P.E.K.K.A P.E.K.K.A Magic Archer
Bomb Tower
Goblin Barrel
Valkyrie P.E.K.K.A Miner
P.E.K.K.A
Zap Magic Archer Valkyrie Goblin Barrel
Miner
Zap Goblin Barrel Magic Archer
Magic Archer
P.E.K.K.A Zap Mini P.E.K.K.A Valkyrie Miner

Defense Synergies 2 11

Zap
Mini P.E.K.K.A Bomb Tower Valkyrie P.E.K.K.A Miner Magic Archer
Mini P.E.K.K.A
Zap Valkyrie Bomb Tower Magic Archer
Valkyrie
Zap Mini P.E.K.K.A Bomb Tower P.E.K.K.A Magic Archer
Bomb Tower
Zap Mini P.E.K.K.A Valkyrie Magic Archer
Goblin Barrel
P.E.K.K.A
Zap Valkyrie
Miner
Zap
Magic Archer
Zap Mini P.E.K.K.A Valkyrie Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Magic Archer
Mini P.E.K.K.A Bomb Tower P.E.K.K.A Zap Valkyrie
Mini P.E.K.K.A Bomb Tower P.E.K.K.A Valkyrie
Mini P.E.K.K.A Bomb Tower P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bomb Tower P.E.K.K.A
Zap Valkyrie Bomb Tower Magic Archer
Zap Bomb Tower Magic Archer
Zap Valkyrie Bomb Tower P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Valkyrie Miner
Valkyrie Zap Bomb Tower Magic Archer
Zap Magic Archer
Mini P.E.K.K.A Bomb Tower P.E.K.K.A Zap Valkyrie
Valkyrie Bomb Tower Zap Mini P.E.K.K.A P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bomb Tower
Bomb Tower Zap Mini P.E.K.K.A P.E.K.K.A
Bomb Tower Mini P.E.K.K.A Valkyrie P.E.K.K.A
Valkyrie Bomb Tower Zap Magic Archer
Zap Valkyrie Bomb Tower Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bomb Tower
Valkyrie Mini P.E.K.K.A Bomb Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap P.E.K.K.A
Zap Mini P.E.K.K.A Valkyrie Bomb Tower Miner Magic Archer
P.E.K.K.A Zap Mini P.E.K.K.A Valkyrie Bomb Tower
Mini P.E.K.K.A Valkyrie P.E.K.K.A Zap
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Zap Bomb Tower Magic Archer
Mini P.E.K.K.A P.E.K.K.A Valkyrie Bomb Tower
Mini P.E.K.K.A P.E.K.K.A Valkyrie Bomb Tower
Zap P.E.K.K.A Mini P.E.K.K.A Valkyrie Bomb Tower Magic Archer
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie Bomb Tower
P.E.K.K.A Zap Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie Bomb Tower
Valkyrie Bomb Tower Magic Archer
Zap Mini P.E.K.K.A Valkyrie Bomb Tower P.E.K.K.A Magic Archer
Valkyrie Zap Mini P.E.K.K.A Bomb Tower P.E.K.K.A Magic Archer
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Zap Miner Magic Archer
Miner Magic Archer
Valkyrie
Zap Valkyrie Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Miner Zap
Mini P.E.K.K.A
Miner Zap Valkyrie Magic Archer
Zap Magic Archer
Miner Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Magic Archer
Zap Valkyrie Miner Magic Archer
Magic Archer
Zap
Zap Valkyrie Magic Archer
Miner Zap Magic Archer
Zap Miner Magic Archer
Miner Zap Magic Archer
Zap Magic Archer
Zap
Mini P.E.K.K.A
Zap Miner Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Magic Archer
Zap Magic Archer
Miner Mini P.E.K.K.A Valkyrie Magic Archer
Zap Magic Archer
Zap
P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Zap Miner Magic Archer
P.E.K.K.A

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