My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Witch Ram Rider
Zap
Goblin Gang Firecracker Witch Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Witch
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Witch Ram Rider
Earthquake
Goblin Gang Firecracker Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Witch P.E.K.K.A Ram Rider
Fireball
Goblin Gang Firecracker Witch Ram Rider
Poison
Goblin Gang Firecracker Witch
Lightning
Mini P.E.K.K.A Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Mini P.E.K.K.A Witch Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Firecracker Mini P.E.K.K.A

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mini P.E.K.K.A P.E.K.K.A
Firecracker
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Ram Rider Mega Knight
Mini P.E.K.K.A
Goblin Gang Firecracker The Log Ram Rider Mega Knight
Witch
P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Goblin Gang Firecracker Witch The Log Ram Rider
The Log
Mini P.E.K.K.A P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Firecracker Mini P.E.K.K.A Witch P.E.K.K.A The Log Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Witch The Log Ram Rider

Defense Synergies 3 13

Goblin Gang
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Firecracker
The Log Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A
The Log Goblin Gang Firecracker Witch Ram Rider
Witch
Mini P.E.K.K.A The Log Mega Knight
P.E.K.K.A
The Log Goblin Gang Firecracker
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Goblin Gang Witch Ram Rider Mega Knight
Ram Rider
Mini P.E.K.K.A The Log
Mega Knight
Firecracker Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Ram Rider
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Firecracker Witch The Log Ram Rider Mega Knight
Goblin Gang Mini P.E.K.K.A Witch P.E.K.K.A Ram Rider Mega Knight
Mini P.E.K.K.A Witch P.E.K.K.A Goblin Gang Firecracker Ram Rider Mega Knight
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Mega Knight
Goblin Gang The Log Firecracker Mega Knight
Ram Rider Goblin Gang Firecracker Witch
P.E.K.K.A The Log Ram Rider Mega Knight
Mini P.E.K.K.A Witch P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Goblin Gang Witch Firecracker The Log Ram Rider Mega Knight
Goblin Gang Firecracker Witch Ram Rider
Mini P.E.K.K.A P.E.K.K.A Mega Knight Goblin Gang Witch The Log Ram Rider
Mega Knight Goblin Gang Firecracker Mini P.E.K.K.A Witch P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Ram Rider Mega Knight
Goblin Gang Mini P.E.K.K.A P.E.K.K.A The Log Ram Rider Mega Knight
Mega Knight Goblin Gang Firecracker Mini P.E.K.K.A Witch P.E.K.K.A
Mega Knight Goblin Gang Firecracker Witch The Log Ram Rider
Witch The Log Firecracker Ram Rider Mega Knight
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Goblin Gang Mega Knight Firecracker Mini P.E.K.K.A Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Witch P.E.K.K.A
Goblin Gang Firecracker Mini P.E.K.K.A The Log Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Mini P.E.K.K.A Witch The Log Ram Rider
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight The Log Ram Rider
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Witch Ram Rider Mega Knight
Firecracker Goblin Gang Witch Ram Rider
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Witch Ram Rider
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Firecracker Mini P.E.K.K.A Witch The Log
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Mini P.E.K.K.A Witch
P.E.K.K.A Mega Knight The Log
Mini P.E.K.K.A P.E.K.K.A Mega Knight Goblin Gang Witch Ram Rider
Firecracker Witch Mega Knight
Goblin Gang Witch Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Mega Knight Firecracker Mini P.E.K.K.A Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Ram Rider
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Witch Ram Rider
Firecracker Witch The Log
The Log Firecracker Ram Rider
The Log Firecracker Ram Rider
Goblin Gang Mini P.E.K.K.A
Firecracker The Log Ram Rider
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Mega Knight
Firecracker Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Witch Mega Knight
Witch
Firecracker The Log Witch Ram Rider
Witch The Log Ram Rider Mega Knight
Firecracker The Log
Firecracker Witch
Firecracker Witch
Mini P.E.K.K.A
The Log Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker The Log
Goblin Gang Witch
Firecracker Witch Ram Rider
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
The Log Firecracker
Firecracker P.E.K.K.A Mega Knight
Goblin Gang Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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