My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Royal Ghost Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Ghost Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Wall Breakers
Giant Snowball
Bomber Minions Wall Breakers
Zap
Bomber Minions Firecracker Wall Breakers
Barbarian Barrel
Bomber Firecracker Wall Breakers Royal Ghost Electro Wizard
The Log
Bomber Firecracker Mini P.E.K.K.A Wall Breakers
Earthquake
Bomber Firecracker
Arrows
Bomber Minions Firecracker Wall Breakers
Royal Delivery
Bomber Minions Firecracker Mini P.E.K.K.A Wall Breakers Royal Ghost Electro Wizard
Fireball
Bomber Minions Firecracker Wall Breakers Electro Wizard
Poison
Bomber Minions Firecracker Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Minions Firecracker Royal Ghost Mini P.E.K.K.A Electro Wizard Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Wall Breakers Minions Firecracker

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Mini P.E.K.K.A
Minions
Bomber Firecracker Mini P.E.K.K.A Wall Breakers
Firecracker
Minions Mini P.E.K.K.A Wall Breakers
Mini P.E.K.K.A
Bomber Minions Firecracker Electro Wizard
Wall Breakers
Minions Firecracker Royal Ghost Electro Wizard
Royal Ghost
Wall Breakers Electro Wizard Golden Knight
Electro Wizard
Mini P.E.K.K.A Wall Breakers Royal Ghost
Golden Knight
Royal Ghost

Defense Synergies 1 12

Bomber
Mini P.E.K.K.A Royal Ghost Electro Wizard Golden Knight
Minions
Firecracker Electro Wizard Golden Knight
Firecracker
Minions Mini P.E.K.K.A Electro Wizard Golden Knight
Mini P.E.K.K.A
Electro Wizard Bomber Firecracker Royal Ghost
Wall Breakers
Royal Ghost
Bomber Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bomber Minions Firecracker Royal Ghost
Golden Knight
Bomber Minions Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Firecracker Electro Wizard Golden Knight
Mini P.E.K.K.A Minions Firecracker Electro Wizard
Mini P.E.K.K.A Bomber Minions Electro Wizard
Mini P.E.K.K.A Minions Firecracker Electro Wizard
Bomber Firecracker Mini P.E.K.K.A
Bomber Minions Firecracker Royal Ghost Electro Wizard
Minions Electro Wizard Firecracker
Electro Wizard Golden Knight
Mini P.E.K.K.A Minions
Bomber Firecracker Mini P.E.K.K.A Royal Ghost Electro Wizard
Minions Electro Wizard Bomber Firecracker Royal Ghost
Minions Firecracker Electro Wizard
Mini P.E.K.K.A Bomber Minions Electro Wizard
Bomber Minions Firecracker Mini P.E.K.K.A Royal Ghost Electro Wizard Golden Knight
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Minions Firecracker Mini P.E.K.K.A Electro Wizard
Bomber Minions Firecracker Royal Ghost Electro Wizard Golden Knight
Bomber Minions Firecracker Royal Ghost Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Royal Ghost Minions Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Bomber Firecracker Mini P.E.K.K.A Royal Ghost
Minions Mini P.E.K.K.A Electro Wizard Golden Knight
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Firecracker Minions Electro Wizard
Mini P.E.K.K.A Minions Electro Wizard
Mini P.E.K.K.A
Electro Wizard Minions Firecracker Mini P.E.K.K.A
Minions Mini P.E.K.K.A Golden Knight
Electro Wizard
Mini P.E.K.K.A Golden Knight
Bomber Firecracker
Electro Wizard Bomber Minions Firecracker Mini P.E.K.K.A Golden Knight
Minions Bomber Firecracker Mini P.E.K.K.A Royal Ghost Electro Wizard Golden Knight
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost Golden Knight
Firecracker Royal Ghost Electro Wizard Golden Knight
Firecracker
Bomber Firecracker
Firecracker Minions
Bomber Firecracker
Firecracker
Firecracker Golden Knight
Minions Mini P.E.K.K.A Electro Wizard
Firecracker Electro Wizard Golden Knight
Firecracker
Firecracker Golden Knight
Minions Firecracker
Firecracker
Bomber Firecracker Golden Knight
Firecracker
Bomber Minions Mini P.E.K.K.A
Bomber Firecracker Mini P.E.K.K.A Electro Wizard
Bomber Firecracker Golden Knight
Minions
Firecracker Bomber
Firecracker Royal Ghost Electro Wizard Golden Knight
Golden Knight
Firecracker Golden Knight
Firecracker Electro Wizard
Electro Wizard Minions Firecracker
Mini P.E.K.K.A
Bomber
Firecracker Electro Wizard
Firecracker
Electro Wizard Minions
Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Electro Wizard
Bomber Firecracker
Firecracker
Minions Firecracker Electro Wizard Golden Knight
Firecracker Electro Wizard
Firecracker Royal Ghost Electro Wizard Golden Knight
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: