My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Goblin Curse Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon P.E.K.K.A Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Balloon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Fisherman
Giant Snowball
Minions Balloon Fisherman
Zap
Minions Balloon Fisherman
Barbarian Barrel
Magic Archer
The Log
Fisherman
Earthquake
Arrows
Minions
Royal Delivery
Minions Battle Healer Balloon P.E.K.K.A Fisherman Magic Archer
Fireball
Minions Battle Healer Balloon Fisherman Magic Archer
Poison
Minions Battle Healer Balloon Fisherman Magic Archer
Lightning
Battle Healer Balloon Fisherman Magic Archer
Rocket
Battle Healer Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Fisherman Battle Healer Freeze Magic Archer Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Fisherman Battle Healer

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Battle Healer Freeze
Minions
Battle Healer Balloon P.E.K.K.A Fisherman
Battle Healer
Arrows Minions Balloon Fisherman Magic Archer
Freeze
Balloon Arrows
Balloon
Arrows Freeze Minions Battle Healer Fisherman Magic Archer
P.E.K.K.A
Arrows Magic Archer Minions Fisherman
Fisherman
Minions Battle Healer Balloon P.E.K.K.A
Magic Archer
P.E.K.K.A Battle Healer Balloon

Defense Synergies 0 10

Arrows
Battle Healer P.E.K.K.A
Minions
Battle Healer Freeze P.E.K.K.A Fisherman
Battle Healer
Arrows Minions Fisherman Magic Archer
Freeze
Minions
Balloon
P.E.K.K.A
Arrows Minions Fisherman
Fisherman
Minions Battle Healer P.E.K.K.A Magic Archer
Magic Archer
Battle Healer Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Magic Archer
P.E.K.K.A Minions Battle Healer Fisherman
P.E.K.K.A Fisherman Minions Freeze
P.E.K.K.A Minions Fisherman
Arrows Battle Healer P.E.K.K.A
Arrows Freeze Minions Magic Archer
Minions Arrows Freeze Magic Archer
Arrows Battle Healer P.E.K.K.A Magic Archer
P.E.K.K.A Minions Fisherman
Battle Healer Fisherman
Minions Arrows Freeze Fisherman Magic Archer
Arrows Minions Magic Archer
P.E.K.K.A Minions Battle Healer Freeze
Arrows Minions Freeze P.E.K.K.A Magic Archer
P.E.K.K.A
Freeze P.E.K.K.A Fisherman
Arrows Minions P.E.K.K.A Fisherman
Arrows Minions Battle Healer Fisherman Magic Archer
Arrows Freeze Minions Battle Healer Fisherman Magic Archer
P.E.K.K.A Fisherman
Arrows Minions Battle Healer P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer P.E.K.K.A Fisherman
Arrows Battle Healer Fisherman Magic Archer
P.E.K.K.A Minions Battle Healer Fisherman
P.E.K.K.A Battle Healer Fisherman
P.E.K.K.A Battle Healer Fisherman
Arrows Minions Freeze Magic Archer
P.E.K.K.A Minions Battle Healer
P.E.K.K.A Battle Healer Fisherman
Freeze P.E.K.K.A Minions Magic Archer
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Arrows
P.E.K.K.A
Magic Archer
Minions Battle Healer Freeze P.E.K.K.A Fisherman Magic Archer
Arrows Minions Battle Healer Freeze P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Freeze
Arrows Fisherman Magic Archer
Arrows Magic Archer
Arrows Freeze
Arrows Magic Archer
Arrows Minions Freeze Magic Archer
Arrows Magic Archer
Arrows Freeze Magic Archer
Arrows Fisherman
Minions Fisherman
Arrows Fisherman Magic Archer
Arrows Magic Archer
Fisherman Magic Archer
Arrows Minions Freeze Fisherman Magic Archer
Arrows Fisherman Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows Freeze
Minions Fisherman
Arrows Fisherman Magic Archer
Arrows Magic Archer
Minions Magic Archer
Arrows
Fisherman
Arrows
Arrows Freeze Magic Archer
Fisherman
Arrows Fisherman Magic Archer
Arrows Fisherman Magic Archer
Arrows Fisherman Magic Archer
Arrows Magic Archer
Minions Freeze
Arrows Magic Archer
Arrows Freeze Magic Archer
P.E.K.K.A
Arrows Magic Archer
Minions Freeze Magic Archer
Arrows Magic Archer
Freeze
Arrows
Magic Archer
Arrows Magic Archer
Arrows
P.E.K.K.A
Minions Freeze Magic Archer
Magic Archer
Freeze Magic Archer

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