My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Prince Electro Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Prince
Giant Snowball
Guards Electro Dragon
Zap
Royal Giant Guards Prince
Barbarian Barrel
Ice Spirit Guards Magic Archer
The Log
Ice Spirit Royal Giant Guards Prince
Earthquake
Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Guards Prince Electro Dragon Magic Archer
Fireball
Electro Dragon Magic Archer
Poison
Guards Electro Dragon Magic Archer
Lightning
Prince Electro Dragon Magic Archer
Rocket
Prince Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Freeze Electro Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Guards Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Guards Freeze Magic Archer Prince Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Rage Guards Freeze

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Royal Giant Guards Prince
Royal Giant
Ice Spirit Ice Spirit Guards Electro Dragon Magic Archer
Rage
Prince Electro Dragon
Guards
Ice Spirit Royal Giant
Freeze
Prince
Ice Spirit Rage Magic Archer
Electro Dragon
Royal Giant Rage Magic Archer
Magic Archer
Royal Giant Prince Electro Dragon

Defense Synergies 0 8

Ice Spirit
Guards Prince Electro Dragon Magic Archer
Royal Giant
Rage
Guards
Ice Spirit Prince Electro Dragon Magic Archer
Freeze
Prince
Ice Spirit Guards Magic Archer
Electro Dragon
Ice Spirit Guards
Magic Archer
Ice Spirit Guards Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Magic Archer
Ice Spirit Prince Electro Dragon
Prince Freeze Electro Dragon
Prince Guards Electro Dragon
Prince
Freeze Guards Electro Dragon Magic Archer
Ice Spirit Freeze Electro Dragon Magic Archer
Electro Dragon Magic Archer
Prince
Guards Ice Spirit Prince
Guards Freeze Electro Dragon Magic Archer
Electro Dragon Magic Archer
Prince Ice Spirit Guards Freeze Electro Dragon
Ice Spirit Guards Freeze Prince Electro Dragon Magic Archer
Prince
Ice Spirit Freeze Prince
Prince Electro Dragon
Ice Spirit Guards Prince Electro Dragon Magic Archer
Freeze Ice Spirit Guards Electro Dragon Magic Archer
Prince
Guards Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince
Prince Electro Dragon Magic Archer
Guards Ice Spirit Prince Electro Dragon
Guards Prince
Guards Prince
Ice Spirit Freeze Electro Dragon Magic Archer
Guards Prince
Prince
Freeze Electro Dragon Ice Spirit Prince Magic Archer
Guards
Guards Prince Electro Dragon
Guards Prince
Prince Guards
Electro Dragon Magic Archer
Guards Electro Dragon Ice Spirit Freeze Prince Magic Archer
Freeze Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Freeze Electro Dragon
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Guards Freeze Prince
Magic Archer
Ice Spirit Freeze Electro Dragon Magic Archer
Magic Archer
Ice Spirit Freeze Electro Dragon Magic Archer
Electro Dragon
Guards Prince Electro Dragon
Prince Electro Dragon Magic Archer
Electro Dragon Magic Archer
Magic Archer
Freeze Electro Dragon Magic Archer
Prince Magic Archer
Electro Dragon Magic Archer
Magic Archer Electro Dragon
Freeze
Prince Electro Dragon Magic Archer
Electro Dragon Magic Archer
Prince Magic Archer
Prince
Electro Dragon
Freeze Ice Spirit Electro Dragon Magic Archer
Electro Dragon Magic Archer
Prince Electro Dragon Magic Archer
Magic Archer
Electro Dragon Magic Archer
Electro Dragon Ice Spirit Guards Freeze
Electro Dragon Magic Archer
Ice Spirit Freeze Electro Dragon Magic Archer
Prince
Magic Archer
Ice Spirit Guards Freeze Prince Electro Dragon Magic Archer
Electro Dragon Magic Archer
Freeze
Prince Electro Dragon Magic Archer
Electro Dragon Magic Archer
Prince Electro Dragon
Electro Dragon Ice Spirit Guards Freeze Magic Archer
Electro Dragon Magic Archer
Electro Dragon Freeze Prince Magic Archer
Prince
Electro Dragon

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