My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Miner
Giant Snowball
Fire Spirit Archers Wall Breakers Miner
Zap
Fire Spirit Archers Wall Breakers
Barbarian Barrel
Fire Spirit Archers Wall Breakers
The Log
Fire Spirit Archers Mini P.E.K.K.A Wall Breakers
Earthquake
Archers
Arrows
Fire Spirit Archers Wall Breakers
Royal Delivery
Fire Spirit Archers Mini P.E.K.K.A Wall Breakers Miner
Fireball
Archers Wall Breakers
Poison
Archers
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mini P.E.K.K.A Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers The Log Archers Arrows Miner Mini P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Wall Breakers The Log Archers

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Mini P.E.K.K.A Wall Breakers
Archers
Arrows Mini P.E.K.K.A Wall Breakers Miner Mega Knight
Arrows
Archers Mini P.E.K.K.A Wall Breakers Miner Mega Knight
Mini P.E.K.K.A
Fire Spirit Archers Arrows The Log Mega Knight
Wall Breakers
Miner Fire Spirit Archers Arrows The Log Mega Knight
The Log
Mini P.E.K.K.A Wall Breakers Miner Mega Knight
Miner
Fire Spirit Wall Breakers Archers Arrows The Log Mega Knight
Mega Knight
Archers Arrows Mini P.E.K.K.A Wall Breakers The Log Miner

Defense Synergies 2 9

Fire Spirit
Mini P.E.K.K.A The Log
Archers
Mini P.E.K.K.A The Log Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Fire Spirit Archers Arrows
Wall Breakers
The Log
Mini P.E.K.K.A Fire Spirit Archers Miner Mega Knight
Miner
The Log Mega Knight
Mega Knight
Arrows Archers The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A Mega Knight Fire Spirit Archers
Mini P.E.K.K.A Mega Knight
Arrows Mini P.E.K.K.A The Log Mega Knight
Arrows The Log Fire Spirit Archers Mega Knight
Fire Spirit Archers Arrows
Arrows The Log Mega Knight
Mini P.E.K.K.A
Fire Spirit Archers Mini P.E.K.K.A Miner Mega Knight
Archers Arrows The Log Mega Knight
Arrows Archers
Mini P.E.K.K.A Mega Knight Fire Spirit The Log
Fire Spirit Mega Knight Arrows Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Mega Knight Arrows Mini P.E.K.K.A
Fire Spirit Arrows Mega Knight Archers The Log
Arrows The Log Fire Spirit Archers Mega Knight
Mini P.E.K.K.A
Mega Knight Fire Spirit Archers Arrows Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Archers
Archers Arrows Mini P.E.K.K.A The Log Miner Mega Knight
Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight The Log
Mini P.E.K.K.A Mega Knight
Fire Spirit Arrows Archers
Mini P.E.K.K.A Archers
Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A The Log
Mega Knight Mini P.E.K.K.A
Mega Knight Arrows The Log
Mini P.E.K.K.A Mega Knight
Archers Mega Knight
Archers Mini P.E.K.K.A The Log
Arrows Mega Knight Archers Mini P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Miner
Arrows The Log Miner
Arrows The Log
Fire Spirit Arrows The Log Mega Knight
Arrows Fire Spirit
Fire Spirit Archers Arrows The Log
Arrows The Log Fire Spirit
Arrows The Log Miner
Fire Spirit Mini P.E.K.K.A
Miner Arrows The Log
Fire Spirit Archers Arrows
Fire Spirit The Log Miner
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Mini P.E.K.K.A
Fire Spirit Archers Arrows Mini P.E.K.K.A The Log Mega Knight
Fire Spirit Arrows The Log Miner Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Fire Spirit Mega Knight
Arrows The Log Miner
Arrows The Log Miner Mega Knight
Miner Arrows The Log
Fire Spirit Archers Arrows
Mini P.E.K.K.A
Arrows The Log Miner Mega Knight
Arrows
Mega Knight
Arrows The Log
Fire Spirit Archers
Fire Spirit Archers Arrows
Arrows The Log
Miner Mini P.E.K.K.A Mega Knight
Arrows The Log
Arrows
Mega Knight
The Log
The Log Miner Mega Knight
Mega Knight

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