My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Cannon Musketeer Guards
Zap
Cannon Guards
Barbarian Barrel
Cannon Musketeer Guards
The Log
Cannon Musketeer Guards
Earthquake
Cannon Guards
Arrows
Guards
Royal Delivery
Musketeer Guards
Fireball
Cannon Musketeer
Poison
Cannon Musketeer Guards
Lightning
Cannon Musketeer Archer Queen
Rocket
Musketeer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Earthquake Guards Musketeer Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Earthquake

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Earthquake Mega Knight
Cannon
Earthquake
Arrows The Log Mega Knight
Musketeer
The Log Mega Knight
Guards
The Log
The Log
Earthquake Musketeer Guards Mega Knight
Mega Knight
Arrows Earthquake Musketeer The Log Archer Queen
Archer Queen
Mega Knight

Defense Synergies 6 10

Arrows
Mega Knight Cannon
Cannon
Musketeer The Log Arrows Earthquake Guards Archer Queen
Earthquake
Cannon The Log Mega Knight
Musketeer
Cannon Guards The Log Mega Knight
Guards
Musketeer Cannon The Log Archer Queen
The Log
Cannon Musketeer Archer Queen Earthquake Guards Mega Knight
Mega Knight
Arrows Earthquake Musketeer The Log
Archer Queen
The Log Cannon Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Musketeer The Log
Cannon Musketeer The Log Mega Knight
Cannon Mega Knight Musketeer
Cannon Musketeer Guards Mega Knight
Arrows Earthquake The Log Mega Knight
Arrows The Log Cannon Earthquake Musketeer Guards Mega Knight
Musketeer Arrows Cannon
Earthquake Arrows Cannon Musketeer The Log Mega Knight
Cannon Musketeer Archer Queen
Guards Cannon Musketeer Mega Knight
Guards Arrows Cannon Earthquake Musketeer The Log Mega Knight
Arrows Musketeer
Cannon Mega Knight Earthquake Musketeer Guards The Log
Mega Knight Arrows Cannon Earthquake Guards The Log
Cannon Mega Knight
Cannon The Log Mega Knight
Mega Knight Arrows Cannon Musketeer
Arrows Cannon Mega Knight Musketeer Guards The Log
Arrows Earthquake The Log Cannon Musketeer Guards Mega Knight
Cannon Musketeer
Mega Knight Arrows Cannon Earthquake Musketeer Guards The Log
Cannon Guards Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Arrows Musketeer The Log Mega Knight
Guards Mega Knight Musketeer The Log
Guards Mega Knight Musketeer The Log
Cannon Musketeer Guards Mega Knight
Arrows Musketeer
Guards Musketeer
Mega Knight
Mega Knight The Log
Cannon Musketeer Guards
Mega Knight Musketeer Guards
Mega Knight Arrows Guards The Log Archer Queen
Mega Knight Cannon Guards
Cannon Musketeer Mega Knight
Guards Musketeer The Log Archer Queen
Arrows Mega Knight Cannon Earthquake Musketeer The Log Archer Queen
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Musketeer Guards The Log
Arrows Musketeer The Log
Earthquake Arrows The Log
Earthquake Arrows Musketeer Guards The Log
Arrows Earthquake The Log Mega Knight
Arrows Musketeer
Arrows Earthquake Musketeer The Log
Arrows Earthquake The Log
Arrows The Log
Musketeer Guards
Arrows Earthquake Musketeer The Log
Arrows Musketeer Archer Queen
Earthquake Musketeer The Log
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer The Log
Earthquake Arrows Musketeer The Log
Earthquake Arrows Musketeer The Log Mega Knight
Arrows Earthquake
Arrows Earthquake Musketeer The Log Mega Knight
Arrows Earthquake The Log Mega Knight
Earthquake Musketeer The Log Mega Knight
Arrows
Musketeer The Log
Earthquake Arrows Musketeer The Log
Arrows Earthquake The Log Mega Knight
Arrows The Log Earthquake Musketeer
Arrows Musketeer The Log Mega Knight
Arrows Musketeer The Log
Arrows Musketeer
Musketeer Guards
Arrows Earthquake Musketeer The Log Mega Knight
Arrows
Mega Knight
Arrows Earthquake The Log
Earthquake Musketeer Guards
Arrows Musketeer Archer Queen
Arrows The Log
Musketeer Mega Knight
Arrows The Log Earthquake Musketeer
Arrows Archer Queen
Musketeer Mega Knight Archer Queen
Musketeer Guards The Log Archer Queen
Musketeer Archer Queen
Musketeer The Log Mega Knight Archer Queen
Mega Knight

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